"Construct 2" Is Better Than "GameMaker: Studio"

Discussion and feedback on Construct 2

Post » Thu Feb 14, 2013 2:40 am

"Construct 2" Is Better Than "GameMaker: Studio"


Just wanted to say thank you to the SCIRRA "Construct 2" team!
I payed over $500 for "GameMaker: Studio" a few months ago.
After several months of tearing out hair from my scalp
I gave up and looked for something much better than "GM:S".

Googling gave no viable results for a replacement to "GM:S".
I recently received a gift card for GameStop and bought a Valve Steam game.
I loaded up Steam to download the new game that I bought
and saw "Construct 2" in the new releases tab.

Did some research on this new "Construct 2" game making IDE.
Most reviews on the Internet were positive so I went ahead and bought "C2".

After about a week using "Construct 2" I must say
it was the best $120 dollars I have spent recently.

I've written my own C++ and HTML5 2D game engines before
from the ground up(100's of pages of typed source code).
The previous games are fairly good, but I always felt I could make something better.
I feel I am a great game designer with below average programming abilities.

I've done in a week with "C2" what would have been impossible before.
I'm making one of my favorite classic arcade games: 1980's "Asteroids".
You can check out my very 1st video game creation with "Construct 2" here:
It's a work in progress and progress is going at a remarkable pace.

So, thank you again for making this incredible game making IDE!
It allows me to do what I enjoy most which is game creation
and NOT writing 1,000's of lines of source code which is boring & time consuming...

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Post » Thu Feb 14, 2013 10:02 am

Good article!

That's why i decided to use C2 over GameMaker ;)
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Post » Thu Feb 14, 2013 10:42 am

It sounds like you're blaming GameMaker: Studio for your lack of coding ability. While I don't like saying it on this forum, GameMaker is a great kit to develop games with.

My impression is that Construct 2 is less functional but more accessible, and that GameMaker is more functional but less accessible. But then of course, that can extend even further, to say C++ is even more functional but even less accessible.

It depends on what your personal preference in both of those regards is. For me, as someone who needs advanced functionality but desires some form of accessibility, GameMaker is a perfect middle-ground.

I'm sure that talking about GameMaker on the Construct 2 forums is a bit like talking about Construct 2 on the GameMaker forums, so again this is just my opinion impression. I like both products, and C++ to boot!True Valhalla2013-02-14 10:46:31
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Post » Thu May 09, 2013 6:03 pm

Both IDEs are capable of accomplishing pretty much the same thing. GameMaker still resembles what it looked like when Mark Overmars was maintaining it, except for some color cosmetic changes.

The real difference between both products is the people behind them. Sandy Duncan and YoYo operate through a purely profit/business model. If a user gets sucked in to buying the professional edition which:

[QUOTE]GameMaker: Studio Professional unlocks the full power of GameMaker: Studio[/QUOTE]

Then users find out the truth, in order to really deploy your game anywhere that matters:

Android Export Module      $199.99      
HTML5 Export Module      $99.99      
iOS Export Module      $199.99      
Ubuntu Export Module      $99.99      
Windows Phone 8      $199.99

Construct 2 offers all of its export options without extra costs to us, and more export options are consistently added.

Furthermore, the developers of scirra are amazingly involved with the community. Not only that they are involved in other places throughout the web (example):


Finally, your statements on functionality is a slippery slope. Thankfully you did state that this was your impression (opinion). Those types of statements encourage discussion as users are going to wonder why you came to that opinion, and based on what.
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Post » Thu May 09, 2013 6:22 pm

It's amazing how much those modules make a difference. I'm working on an Ouya game. I have no way to effectivly distritbute the Ouya game as I'm waiting on Ludie CocoonJS to support it; alternativly I will be writing in Java to Psema4 wrapper or the same to use Pender Android and even GameClosure.

However Game Maker + Android export. Works. There is a team in the GMS fans that because they have access to low level language such as C++(Android Native) managed to get GMS games working on Ouya.

So unfortunately is C2 better than GMS. Depends on your needs.

If you want a HTML5 web game. Nothing is going to beat C2.
If you want a game kit that produce truly universal deployment. It's not C2.

I love C2, but if I knew more about the depth and limitations of C2 for mobile. I would have likely purchased GMS. that was however a year ago. Today, I'm pretty committed to C2. If I had a GMS Pro license, I would have a lot more tools at my disposal.

However, I do prefer C2 workflow and code creation more than GMS.
To counter that. GMS has a far superior object oriented event system.

If I had the money. I would pay the cost for GMS Pro, but I won't buy it individually. buying GMS as a whole is 500, buying it in parts is closer to 800. :(
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Post » Thu May 09, 2013 6:22 pm

@Twinsonian said enough...

I hate GM in all the ways more than I love Scirra Construct 2.

GM is a waste of time... If you know what you can code, and know to make your own engine, use C++, C#, AS3 and Flash..

I'm playing with GM almost when they released the first Release, and was there when things changed and it become Commercial [s]mercenary[/s], and I keep here helping in what's possible, to make sure this great Tool and Team of Scirra never come up or deviate to the same way of the GM:S...

Also, I don't know a single soul on my Country saying anything good about GM, when they have any other alternative, even RPG Maker (A toy)...
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Post » Thu May 09, 2013 7:45 pm

I think that's a bit of a harsh assessment for GM.

A lot of people who use GM "know how to code" as you've stated, but GM gives you a foundational framework so that you can focus on the unique aspects of coding your game. Frameworks like GM/Unity make it so we don't have to re-invent the wheel. We don't have to develop our own physics engine / scene graph / asset management system / map editor / etc.

In the end, both are great tools, the choice of which one to use boils down to a couple factors for most people:
1. What kind of coding environment are you more comfortable with
(Scripting vs GUI Event system)
2. What's your budget
-- Construct 2 - $120.00
-- Game Maker - If you want to develop for android/ios/ubuntu/windows 8/pc/etc for Game Maker, the Master Collection is what you want and costs $500. That being said, you can do a lot with the $50 dollar one as well.
3. What kind of platforms do you want to develop for

Great games can be made on both engines. For an interesting read on Game Maker (among other engines including Unity), see this:

PC Gamer Indies Guide to Game Making

Spelunky is a text-book example of an amazing game that was made using Game Maker. I used Game Maker extensively before migrating to Construct and can say that for the majority of users (especially the Construct 2 demograph), it has a much steeper learning curve. There's a lot less built-in behaviors/plugins and you have to do more actual "coding".
cacotigon2013-05-09 19:50:19
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Post » Thu May 09, 2013 8:15 pm

This is an interesting discussion.
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Post » Thu May 09, 2013 8:50 pm

Software vs. software threads are always and everywhere.. touchy, to say the least.
I guess there is market and demand for both products, and for good reason (and I say that as an avid C2 user).
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Post » Sat Jul 27, 2013 12:23 pm

Oh! You Really think so S***!!!!!!!
Because you have low programming skills it doesn't mean you can blame Game Maker Studio! Not just that! You have no right to blame it! It can make Games in Windows, HTML5, Android, Linux, iOs, Mac, Win8 PHONE and a few more!
As Far as I heard! Construct 2 can only make games for Windows & HTML5!!!!

So shut your mouth! and why did you have to buy it RIGHT AWAY?!
you could have tried out the free version first!
This has not ended!
YOYOGAMES released Game Maker HTML5 before they launched studio!
so try that one before starting your BLAME LIST!

I am working with Game Maker for 2 years!
and took just 2 days to learn a little! I started it when I WAS 10 YEARS OLD!!!!!!!!!!!!!!!
And I AM NOW 12 years and IN 7th grade!

I am not Lazy like you to avoid programming!!!

So NEVER! EVER! DARE To BLAME GMS!!!!!!!!!!!!!!
It even has an Action List you don't need to do CODING when you USE THAT!
Just Drag, Drop, Type, Click OK!

So don't buy things when you see them! Try the free version first!
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