Construct 2 MMO Game?

Discussion and feedback on Construct 2

Post » Mon Jul 28, 2014 4:19 am

Thanks.
https://www.ravenheart.ca/home
Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Fri Aug 01, 2014 10:56 pm

I'm working on an MMO-RTS, and I'm just using C2 for the client. server is all custom. C2 is well suited for client development. not sure if this is more than a proof of concept, but it's a learning experience so far.

I know you can use a C2 developed host as a server as described, however I feel that's not scalable. I also strongly feel that it's easier to code complex logic in a proper language than in C2 - at least for me. This is doubly so when you start to use sql databases. Use the right tool for the right job.

I'd also flag that as webrtc is not supported by IE, it would seem to me to be bad practice to dependent on that. I know it's only 25-30% of the desktop market.. but still. if you're doing an android game.. then clearly this is not an issue.
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Post » Sat Aug 02, 2014 12:04 am

rho wrote: I'd also flag that as webrtc is not supported by IE, it would seem to me to be bad practice to dependent on that. I know it's only 25-30% of the desktop market.. but still. if you're doing an android game.. then clearly this is not an issue.



http://www.netmarketshare.com/internet-explorer-market-share
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Post » Sat Aug 02, 2014 4:54 pm

@ggibson1, interesting that it suggests 58%... so let me return the below link which states 25% usage

http://gs.statcounter.com/#desktop-brow ... 307-201407

Don't you love these different analysts. Either way.. I think we're making the same point... being incompatible with IE will reduce your available market on the desktop which can never be a good thing.
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Post » Sat Aug 02, 2014 5:57 pm

Yes we are making the same point. I work at a large Internet company and I have seen many instances of newby devs thinking they can just ignore IE because they thought "no body uses it because it ain't cool" ... when the reality is most people use Windows and most people do not bother switching browsers.
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Post » Sat Aug 02, 2014 6:34 pm

@ggibson1 @rho Market share? "most people do not bother switching browsers"? Here are actual usage statistics: http://www.w3schools.com/browsers/browsers_stats.asp

Perhaps if you are marketing some sort of useful application, yeah. But absolutely making sure there is IE support in a game? I'm extremely skeptical. The majority of people who don't switch are either the technologically inept (usually older folks) who wouldn't play your game anyway, let alone even know what online multiplayer games are, or are stuck on computers locked to one browser (and thus somewhere where they won't be playing games nearly as often). Even the schools I went to (highschool, and now college) installed at LEAST Firefox if not Chrome on the computers there. Even the crappy laptop I use while I'm at my scheduling job. Chrome.

I understand browser applications that companies use. My father works in IT, and the browser applications are limited to support under a specific version Internet Explorer. I get that. But this isn't nearly as applicable to video games, which you won't find the IT dept. installing.
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Post » Sat Aug 02, 2014 7:02 pm

to be honest W3Schools captures a certain segment of the market.. ie the coders.. this does not mean that those dynamics match your players. whatever historical issues IE has had, they are gone. I prefer IE11 because of do-not-track and for privacy reasons. that's my call.
However whatever you believe, I still do not see why if you are going for a desktop application that you should deliberately ignore IE11 users.

now I have seen this before on Scirra.. it's very much a google-orientation here and understandably so, but I'm not sure it's good for all cases.

PS: in my local university all the browsers are modern IE's.. mostly for the business and arts students :)

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Post » Sun Aug 03, 2014 2:06 am

DatapawWolf wrote:@ggibson1 @rho Market share? "most people do not bother switching browsers"? Here are actual usage statistics: http://www.w3schools.com/browsers/browsers_stats.asp


Your "actual stats" are showing a self biased population of people who choose to visit that site.

I see a lot more raw data than w3schools does and I was surprised to see more people use Hotmail than Gmail and IE is still the most used browser... but then again I work in IT and the small number of people that I work with is not an indication of the over all population... the data doesn't lie, but the person picking the data can >-) ... kind of like the saying that he who counts the votes chooses the winner...

So for gaming if you want to have support for things like game pads it is probably better to ship as a node web kit that has Chrome built in if you want to make sure all the users have that functionality.
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Post » Sun Aug 03, 2014 2:42 am

The people who visit w3shools I can guarantee are more related than other available statistics in terms of users who'll actually dedicate time to playing online games.

Also, here's another one: http://en.wikipedia.org/wiki/Usage_shar ... b_browsers http://gs.statcounter.com/#desktop-brow ... 807-201406
Which shows a similar percentage. Double, I grant that, but shows that, simply, the majority of users do NOT use Internet Explorer.

I still don't understand why going through the trouble of supporting Internet Explorer will actually result in any gain in terms of a computer gaming audience, but that's just me. I'll do it my way, and you can do it yours. :)
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Post » Sun Aug 03, 2014 9:15 pm

strange @Datapawwolf, you use the same source that I do.. to suggest 20-30% usage for IE. I don't know why you feel that 20 of that 28% is be non-game playing.

However each to our own choices. for me it's normal to support and test on all 3 main browsers for a desktop application. (it'd be 4 if I had a mac)
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