construct 2 mobile performance

Discussion and feedback on Construct 2

Post » Sun Mar 29, 2015 10:20 pm

Hi guys

I thought to register myself here and ask a very important question. I need a game software to make good games. And iam not sure if construct is my right choice due to many people said that it does not perform well on mobile games due to performance issues. As construct would be my 3rd phase out of 4 I need a reliable software for it. Is the performance still so bad to deploy for ios,android,windows phones and tablets?

I bought a course for construct 2 on udemy and so I need your feedback to know if it is still so bad??

Would like to know what you guys have to say about the constrcut software.
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Post » Sun Mar 29, 2015 10:47 pm

Hi and welcome to the forum.

This question was asked many times already, so please use the search function and you will find enough information about this topic. And the best is to find out and test it for yourself. There is a free edition of C2, that comes with many examples.
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Post » Sun Mar 29, 2015 11:20 pm

@neversommer
Construct 2 is a very powerful software for web and pc games, it's also very easy to learn and use, and you can save hours and hours compared with other programs. i finished my 1st complete game in just 2 days!
But it's the worst choice for mobile, the worst ever!
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Post » Mon Mar 30, 2015 10:53 am

Hi Chup

I did search for that Topic, but however some Posts are from a few months back and since I hear that you get constant updates from the Developer, things can Change. I did read a post that was made in Nov.14 and the Performance for mobiles is better then it was 6 Months ago with those "wrappers", and that was posted in Nov.14..so since we have now March-April now in 2015, I thought it would be good for me asking by myself.

:)
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Post » Mon Mar 30, 2015 11:03 am

Egyptoon wrote:@neversommer
Construct 2 is a very powerful software for web and pc games, it's also very easy to learn and use, and you can save hours and hours compared with other programs. i finished my 1st complete game in just 2 days!
But it's the worst choice for mobile, the worst ever!


I checked your 2 Games which are on the GooglePlay Store. So if Construct 2 is such a bad choice for Mobiles then why would the developer still mention that you can publish games to mobiles if it is the worst choice ever (People get angry or dissapointed due to the low performance) and even you publish games on the Google Play! Store?

I heard same things about Gamesalad that Mobile Games are not running well so I moved over to Construct 2 plus it just looks a lot more appaeling to me, plus I don't like to have games published which are done the same Company I bought the Software from. Thing is I don't want to create complex games. I work on Unity in the same time to publish a game which is a 2D Jump N Run Game but I Need to learn C# so in the meantime I am looking for a Software to create games in a bit quicker way.

I have 2 Cats at home and I wanna create for them a cat game which should be possible to make in Construct 2 ?

Hope it makes sense :)
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Post » Mon Mar 30, 2015 2:51 pm

@neversommer

"why would the developer still mention that you can publish games to mobiles if it is the worst choice ever"

lack of public communication is my guess, C2 exports games with html5+javascript features meant to run inside a browser, the thing is that technically mobile browsers can make them run (and they do actually), however, every single wrapper relies on this same exact process (browser +the game), and so shares the same issues a mobile browser has (with slightly more features if we want to be exact), even though other wrappers are specifically made for games, however, this is more "mobiles that support html5 and javascript correctly are supported, others are not" kind of situation, which is fine if you want to make small, medium or even large browser games, but not what the user will expect from an actual downloadable application from the play store.

In the end, it is doable but takes time, and unfortunetelly, it can be tricky at times for some people, and you still have the "need to wait for something to be fixed by browser vendor X" which is just more annoying than with native, since native at least has more advantages when it works*.

*for a browser based web game however, it is a fine situation.

I hope I sum it up nicely.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Mar 30, 2015 3:00 pm

Aphrodite wrote:@neversommer

"why would the developer still mention that you can publish games to mobiles if it is the worst choice ever"

lack of public communication is my guess, C2 exports games with html5+javascript features meant to run inside a browser, the thing is that technically mobile browsers can make them run (and they do actually), however, every single wrapper relies on this same exact process (browser +the game), and so shares the same issues a mobile browser has (with slightly more features if we want to be exact), even though other wrappers are specifically made for games, however, this is more "mobiles that support html5 and javascript correctly are supported, others are not" kind of situation, which is fine if you want to make small, medium or even large browser games, but not what the user will expect from an actual downloadable application from the play store.

In the end, it is doable but takes time, and unfortunetelly, it can be tricky at times for some people, and you still have the "need to wait for something to be fixed by browser vendor X" which is just more annoying than with native, since native at least has more advantages when it works*.

*for a browser based web game however, it is a fine situation.

I hope I sum it up nicely.


Your Explanation of the Problem with C2 is amazing! Now for me it does make a lot more sense, cause I don't know the Software at all.

So yes it can be done but with a lot of work and time put into my Project.
Like I mentioned I really wanna make simple games, some for my Cats as they always come up to my tablet and see if I Play something which they can Play as well :lol: :lol:

I really like Construct 2 and for what I have found so far it "could" do games I am after before I am getting more into C#.

Now there are not many other programs out there like Construct 2 and since GameSalad has poor mobile Performance, stencyl or something which I have not found yet may be the only choice or I leave it at Unity completely.

There is another Program out which I can't remember now to which is new and seems also like a very powerful "tool" to create games with.

But your Explanation is top notch! :)
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Post » Mon Mar 30, 2015 4:29 pm

Construct 2 is a HTML5 game framework. And that means what it means.
If you want to publish to mobiles you'd better get a mobile friendly framework.

These are the best options I can see:
Corona SDK or Cocos2D (you have to code)
Stencyl/Game Maker (a bit like construct, you don' have to code if it's not something very complex)

Or Unity/Unreal Engine 4. A bit overkill but they do the job. Unity has some problems for the moment but it will be fixed hopefully.
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Post » Mon Mar 30, 2015 6:04 pm

@neversommer
About my apps on Google store right now :
"Egyptoon app v1.3" is a native android app not C2, I used C2 to make version 1.0 and 1.1, both versions were VERY BAD , so a friend of mine write the new version from scratch 100% native android, the app apk now is very very small and the app works perfectly on all devices.

About the game "Propaganda", Google play sent me an Alert 1 month ago and it'll be removed because i used Crosswalk 7 with C2 and it has an OpenSSL issue that makes Google play refuse the APK but it's playable.
updating to crosswalk 10 made the game completely unplayable, Crosswalk 10 is useless and makes the performance terrible.

I never made a single app or game with C2 for android and runs as i want.
but for webgames C2 is the only perfect choice, only for web and pc users.
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Post » Mon Mar 30, 2015 6:25 pm

anyone heard of clickteam multimedia fusion ? seems like an easy game maker with support for native mobile apps
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