construct 2 moonwalk; adjust walking speed?

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Post » Fri Apr 17, 2015 1:44 am

I ran a little test using the tutorial on 4 way movement / sprite animation, but it looks like he's moonwalking? how can the speed of the animation be set to match the speed it's actually moving?

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Post » Fri Apr 17, 2015 9:54 am

You have 1 speed for walking in this example, so just change the animation frames speed in the animations properties bar.
But the method you are using is for top view games not for side scrolling.
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Post » Fri Apr 17, 2015 2:11 pm

i was mainly trying to visualize the animations for climbing up and down a ladder, and walking, but because i've not yet seen anything on setting conditions such as "on ladder" do "climb animation"h
that seems the easiest way to view everything, was just laughing at the moonwalk look
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Post » Fri Apr 17, 2015 4:50 pm

Check this tutorial for ladder animation:
https://www.scirra.com/tutorials/1250/l ... form-games
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Post » Fri Apr 17, 2015 9:35 pm

Hey, for some reason your left walk is different. Do you have a different animation for it or are you just flipping the character? The problem with the moonwalk is that the feet behind goes back, also the walking animation is a bit flawed. They should raise their legs a bit more and you should raise all animation speeds. They're all really slow compared to the speed the character is walking at.
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Post » Mon Apr 20, 2015 10:00 pm

C91Designs wrote:Hey, for some reason your left walk is different. Do you have a different animation for it or are you just flipping the character? The problem with the moonwalk is that the feet behind goes back, also the walking animation is a bit flawed. They should raise their legs a bit more and you should raise all animation speeds. They're all really slow compared to the speed the character is walking at.


i think i got that figured out, the main thing now is the jump speed, i've just not had time to update it.

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