Construct 2 - most wanted

Discussion and feedback on Construct 2

Post » Thu Aug 12, 2010 10:22 pm

Hey everyone,

Just wondering for planning purposes. If Construct 2 could be anything you wanted or imagined - what would you want in it, or to be different from Construct 0.x? I'm after blue sky thinking. Anything from the overall architecture to the positioning of a button to make life easier. I'm after your favourite ideas :)

Then, I can see what I can do about fitting it in to my plans :)

Don't worry - we still have 1.0 in our sights.
Scirra Founder
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Post » Thu Aug 12, 2010 10:29 pm

I don't mind GetText, multiplatform, SDL and OpenGL support
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Post » Thu Aug 12, 2010 10:31 pm

Being able to work and publish to PC, Mac and Linux (dare I say iPhone?! :P)

If there was only one change between latest build and C2, I'd support this!
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Post » Thu Aug 12, 2010 10:37 pm

Hmm, well for me:
- Better memory management within the editor itself. I have to preview projects in a window or I risk having to sit there for several minutes before the layout is workable again (this is on an 8GB/10,000RPM development PC).
- Multi-core support. Perhaps a drop box for "Single/Multi/Auto" etc.
- Path movement directly implemented.

Not sure what else off the top of my head. Other than just pure optimization.
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Post » Thu Aug 12, 2010 10:46 pm

[quote="patryk1303":2mcgnlqt]I don't mind GetText[/quote:2mcgnlqt]
What do you mean by GetText?
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Post » Thu Aug 12, 2010 10:51 pm

- sprite animation preview
- ability to change angle in Animator Panel insted of adding new one and coping/pasting all frames from one place to another...
- add/remove frames in picture editor (and maybe here is the place for anmiation preview)
- select and edit object properties from Objects panel in Event Sheet Editor

or merge picture editor with animator panel so you can have all thing needed to setup your animating sprite in one place instead of switching betwen windows ;)
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Post » Thu Aug 12, 2010 10:53 pm

The abillity to create iso games easily.
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Post » Thu Aug 12, 2010 11:01 pm

Oh yeah, another thing: A better animation system, that can reuse frames when repeating/flipping/rotating frames (similar to Playfirst's Playground engine and GBA/DS softwares).

I think I posted something around the forums, more than a year ago, about it!

EDIT
Here it is:
viewtopic.php?f=16&t=3174&p=24376#p24376

I think it would be a nice improvement
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Post » Thu Aug 12, 2010 11:04 pm

An A* behavior that isn't attached to the RTS behavior so we can use our own custom movement to follow the path it creates. The RTS behavior is great but you are limited to the movement options it gives you.

This might not be possible though, i don't know.
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Post » Thu Aug 12, 2010 11:12 pm

Good to hear you're thinking of Construct 2.

I can't think of much off-hand, although I'm sure there's a few little things.
I'll post here when I think of them.

One thing that does spring to mind is the ability to export to Android.
Make it a plug-in, allow the same freedom of use commercially as you do Construct, and charge 20 for said plug-in.
With that in place, I predict Construct 2 would be huge in no time, and you'd make yourselves a tidy sum of money.

Krush.
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