Construct 2 - most wanted

Discussion and feedback on Construct 2

Post » Tue Aug 31, 2010 1:43 pm

Actually, I got to point out that I was aware the things I mention are zero based even in construct because they have to be. What I meant is that since all those things are zero based, it's very inconvenient if other things you might want to link those things together with are 1-based, such as array indexes, tokenized string indexes, object indexes, animation frames, loops, and so on. There's bound to be a lot of -1 and +1 adjustments involved. In MMF2, I heavily rely on arrays and loops, so I think the same is bound to happen with Construct.

Again though, if Construct proves to be good enough in other aspects (and I got to say I'm impressed by many things in it), I can definitely live with that, and the fact that a range can be specified when looping to begin at zero, I'm realizing it's a much smaller problem than I first thought.
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Post » Tue Aug 31, 2010 4:21 pm

Being 1 based isn't nearly as big a deal as it's being made out to be, Lua is 1 based and it's a fantastic language. The real problem is the inconsistency.
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Post » Wed Sep 01, 2010 4:38 pm

lol, I would like...

A way of exporting bone animations.

Onion skinning in the bone animator.

And a built in T-Rex simulator.

:)
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Post » Wed Sep 01, 2010 6:17 pm

[quote:xs3v3iqn]And a built in T-Rex simulator[/quote:xs3v3iqn]

Wut?
Any way yeah bones exporter sounds nice.
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Post » Thu Sep 02, 2010 7:25 am

My two cents... some steps towards object orientation:
Ability to make user defined methods for objects
For example: There could be a "private" event sheet for every object, or you could make one. In that event sheet you could make functions like "ShootPlasma". In the event sheet of the level, you could then see "ShootPlasma" as an action of the object, like any other inbuilt actions like "Destroy". This would greatly help with encapsulation and benefit large projects with lot of developers!

"Object reference" as an inbuilt data type

More comprehensive set of inbuilt data types
A list type, for example.

Multiplatform runtime, and preferably edittime too! Mac OS X is pretty popular nowadays! Okay, it's already said quite a lot of times...

Improvements for object selection
Something like families or attributes, but with ability to be changed runtime; something like adding "tags" to object instances, and selecting instances with tags.

Also: a way to distinguish between two instances of the same class in an event! Read this: viewtopic.php?f=16&t=1667&start=0

"Layout" as an edittime AND runtime exportable/inportable dataformat (based on XML)
This would lessen the need for implementing own level loading and saving routines and make large projects more modular! There shouldn't be a need for user-made levels and game dev made levels to be fundamentally different.
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Post » Thu Sep 09, 2010 4:05 am

-Some sort of function like "ScanScreen"

-Emulators for Mac OS X and Linux.

-Built-in support for MMO's and multiplayer

-iPhone, iPod touch, Android, Nexus One (?) support?

-License creator

-A better graphics editor (Like in the style of Adobe Illustrator).
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Post » Thu Sep 09, 2010 8:05 pm

-The numbe one thing I want changed in construct (be it for a current or future version) is the possibility to download a "no-install" version (or at least one that doesn't download dependencies or stuff) so that it could be run in a PC with no administrator privileges.

-More 3D stuff, I don't know what exacly but the possibility to create 2D games that would behave like standard 2d scrollers would be very cool
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Post » Thu Sep 09, 2010 10:19 pm

Id love to see apple product support.
Meaning-having the games created and be able to work on various apple products such as iTouch/Phone/Pad. That's be incredible. App designers have specific programs/softwares for there work, but if scirra was able to provide app designing support - that'd be awsome. :)
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Post » Fri Sep 10, 2010 2:51 pm

Better Python scripting integration and help/tooltip.
Just my 2c.
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Post » Fri Sep 10, 2010 4:34 pm

Offtopic:
[quote="TheDarkOne":3u15qch6]
-iPhone, iPod touch, Android, Nexus One (?) support?
[/quote:3u15qch6]
Nexus One is an Android phone, it's not different. (It is damn good though)
For the most part, anything that works on an iPhone will work on an iTouch (unless it uses camera[1] or GPS).

[1] New iTouch 4 has a camera (two actually).
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