Construct 2 - most wanted

Discussion and feedback on Construct 2

Post » Sat May 07, 2011 12:37 am

guess i should have posted this here : viewtopic.php?f=2&t=9409

but as i can see DarkKobra already suggested it and do not seems to be in the plan :(
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Post » Sat May 07, 2011 12:42 am

edit: DarkKobra: as i can see you seems to be looking for something similar as me, i'm also looking for a program with an interface similar to this to make 3d games, and to be able to use my 3d models made in blender in it :p , to get rid of the blender's "logic bricks" lol
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Post » Sat May 07, 2011 4:50 am

another suggestion would be to implement another kind of variables, i don't remember how you call this but the syntax in python is like this:

variableName = (0,0)

and then let us have a work around with this to set the view :p, with something similar to

private variable:

vHeight = (player.Z,player.Z + 32)
vWidth = player.(width or height)

and then to be able to set scrollx to vWidth and scrolly to vHeight
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Post » Tue May 17, 2011 5:18 pm

hi there =D

my ideas for c2 would be flowless usability in the first place.

in detail:
- tab stops should function like one expects
- mass alt-tags as user guide or context sensitive help where it's reasonable
- node-based editing as an optional way of editing events/dependencies etc.

furthermore:
- some licence model that makes the community coders happy as well
- ... there might be more ideas in my head, but currently i'm too lazy to write them all down ;)
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Post » Wed Jun 01, 2011 10:36 am

Lets see, easier animation system, a HUD object, online multiplayer support (built in), and a dialog tree object.
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Post » Wed Jun 01, 2011 3:03 pm

A way to open url's in either same window or new tab's/window.

Yeah I know its way off scope as far as gaming goes, but lets face it, it's gonna get in there some how, and it does open the user base 100 fold.
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Post » Sun Jun 05, 2011 3:07 pm

If it hasn't been said beforehand, I'd love better folder management. In C0.x... er, Construct Classic, if you want to put an item in a folder, then you have to do it from the folders tab instead of simply moving it in the objects tab.

The second thing is probably a plugin that would only draw a portion of an image in a similar manner to Game Maker's draw_sprite_part() function (left, top, right, bottom). It'd be useful for tilesets, textures, etc.

The third one, of course, is to see to it that animation works for other plugins than just Sprite. An animated tiled background or dropshadow would, I think, be pretty cool.

...Oh. And primitive shape drawing. That would help too.
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Post » Sun Jun 05, 2011 8:05 pm

[quote="TheBen":142gnm7j]If it hasn't been said beforehand, I'd love better folder management.[/quote:142gnm7j]
Have you tried this in the C2 preview? Since the first release it's had drag-and-drop folder management.
Scirra Founder
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Post » Tue Oct 25, 2011 11:15 am

Dear santa...

.EXE file creation
a way to create larger games
online chat option
a dedicated server option
tiled based canvas option
HUD objects (nameless bars, iventory, text options...)
better animation program (with effects options and hotpoint/imgpoint aplication and easy attachment)
camera object (with zoom, movment and behaviors option)
better sprite editor with layers
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Post » Tue Oct 25, 2011 4:38 pm

[QUOTE=Granhunter101] Lets see, easier animation system, a HUD object, online multiplayer support (built in), and a dialog tree object.[/QUOTE]

Sounds good!
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