Construct 2 - most wanted

Discussion and feedback on Construct 2

Post » Tue Aug 24, 2010 2:35 pm

Ability to edit Particles/Plasma and other realtime Effects which need a lot of tweeking in realtime, without the need to run the layout. This one would be a big time saver.
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Post » Wed Aug 25, 2010 2:02 pm

Everything should be in "human readable" or text format, no binary: SVG for image, xml for object/project description etc...

So it's easier for revision control system, team working, re-use, merging, editing, archiving, etc...
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Post » Wed Aug 25, 2010 5:08 pm

[quote="sglorz":v2oathkc]Everything should be in "human readable" or text format, no binary: SVG for image, xml for object/project description etc...

So it's easier for revision control system, team working, re-use, merging, editing, archiving, etc...[/quote:v2oathkc]
Yes, especially cap files
No binary caps, so there can be no such thing as an irreparably corrupted cap file, and an enterprising individual could even make some type of script that automates some tedious cap editting process



Also, unrelated, but what about giving the sdk a dynamic combo box option for the acetable that allows users to have the choices change the way they can with private variables and global variables. There's a few times when making a plugin this would have been a perfect fit, and I had to compromise better usablility
Spriter Dev
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Post » Sun Aug 29, 2010 6:53 am

personally id like to see construct support the developement of 3D games.... if not i'd atleast like to be able to use 3D models as the main character.. allow me to explain. besides making games in construct, my other hobby is 3D modeling so i have lots of character models lying aroung on my hardrive. it would be nice if construct would support the rigging data of the model so that animating characters would be relatively easy. id realy like to see this implemented because doing decent quality animations with sprites is needlessly difficult.

also encryption would be nice.
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Post » Sun Aug 29, 2010 11:12 pm

[quote="sglorz":2ab7t9h4]Everything should be in "human readable" or text format, no binary: SVG for image, xml for object/project description etc...

So it's easier for revision control system, team working, re-use, merging, editing, archiving, etc...[/quote:2ab7t9h4]

do want
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Post » Mon Aug 30, 2010 5:39 am

storing bitmaps as svg could prove weird >_<
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Post » Mon Aug 30, 2010 7:08 am

[quote="madster":bk0uoegt]storing bitmaps as svg could prove weird >_<[/quote:bk0uoegt]

Yes, but quite useful for a distortmap.

Speaking of distortmaps....

Can I has yaw, pitch, and roll for z on a distortmap?
Image Image
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Post » Mon Aug 30, 2010 10:47 am

I'd say 0-based. I'm not even testing Construct before either all mathematics and computer software are made 1-based, or Construct is adjusted to how reality actually work.

4 mod 4 is 0, not 1. Sin, cos and tan centers around zero. A variable defaults to zero (don't tell me variables are also 1 by default in Construct). The value that is returned in place of "aaw, that's unset" is also zero, unless a NULL value is supported. The range of an unsigned byte is 0-255, not 1-256. The top-left position of a screen and object is 0,0, not 1,1. You move an object 0 pixels to not move it anywhere. In every situation when negative numbers are used, it's a pain to have 1 in the middle. I'm just going to be too annoyed over dealing with this that I'd rather stick to what I use now where things are randomly 0 and 1 based (because at least some features are 0-based).
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Post » Mon Aug 30, 2010 12:13 pm

[quote="Nifflas":344gvziz]I'd say 0-based.[/quote:344gvziz]
Yeah, I agree with you actually. I think Construct 2 will be all zero based, universally. For example pretty much any time you use random() you end up with some +1 or -1 fudging, since it's zero based - and the same thing happens if you loop to create a grid of objects - for that, zero based loops is much more convenient. There's a minor issue that beginners might get caught out by zero indexing, but they need to learn that anyway since it's how computers and math work.
Scirra Founder
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Post » Mon Aug 30, 2010 2:36 pm

[quote="Tokinsom":ukqy8rs5]
- Improved animator. Someone posted some illustrations of a new animator they had in mind. Yeah it looked a lot like MMF's but who cares; Construct and MMF are already very similar, what's the big deal?[/quote:ukqy8rs5]

Hey I think that was me!!! HERE ---> viewtopic.php?f=17&t=5477
I'm still strongly in favour of something, ANYTHING like this for construct, and I'm talking construct 1

If the support for making ISO games magically appears, there will be a HUGE demand for a more user friendly animator.

While I'm here I'd also like to suggest for construct 2 (1) - REPLACE ONE OBJECT'S EVENTS WITH ANOTHER'S
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