Construct 2 native Code Export?

Discussion and feedback on Construct 2

Post » Tue Mar 29, 2016 1:58 am

Does Construct 2 Export (.exe and web apps) with Native code or Does it use wrappers?
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Post » Tue Mar 29, 2016 2:02 am

It uses NW.JS for Windows, Mac, and Linux.

Downloaded separately: https://www.scirra.com/nwjs
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Post » Tue Mar 29, 2016 2:47 am

Everything exported from C2 that can be played (and not ending in ".html") is done via wrappers (APK, EXE, etc), with the one @Quicksand mentions for desktop export.
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Post » Tue Mar 29, 2016 7:25 am

ok thanks...since i asked for the Export method in Construct 2 i might as well ask these few questions

1.which type of Renderer is Faster DirectX or OpenGL or WebGL and will it be implemented to construct 2?

2.is it possible to make a Game with 60 Object (excluding backgrounds just the enemy , player and Projectiles) on Screen while still maintaining optimal Performance?

3.Possible to make an Action Roguelike on Construct 2
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Post » Tue Mar 29, 2016 8:02 am

NanoCake wrote:ok thanks...since i asked for the Export method in Construct 2 i might as well ask these few questions
1.which type of Renderer is Faster DirectX or OpenGL or WebGL and will it be implemented to construct 2?
2.is it possible to make a Game with 60 Object (excluding backgrounds just the enemy , player and Projectiles) on Screen while still maintaining optimal Performance?
3.Possible to make an Action Roguelike on Construct 2


1: I don't know for sure, but my bet would be DirectX or OpenGL. Construct 2 uses WebGL, and the next thing will be implemented in the future is WebGL 2.

2: It's possible to make a game using 6000 objects (or more) on PC if you optimize your code and overall game well enough. You can find information about this in the manual.

3: Construct 2 is a general engine, so you can make any type of 2D game with it.
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Post » Tue Mar 29, 2016 11:23 am

glerikud wrote:
2: It's possible to make a game using 6000 objects (or more) on PC if you optimize your code and overall game well enough. You can find information about this in the manual.
.


Cool thanks
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