Construct 2 on a Macbook?

Discussion of tools and resources for game developers

Post » Thu May 08, 2014 11:13 am

Hi all,

I am looking to replace my aging 11" macbook air for iOS and web development and my bulky Dell laptop for high school teaching use and to consolidate them into one machine. A few questions about running Construct 2 on a mac:

1. I have seen other people running Construct 2 on VMWare and on Parallels. VMWare seemed like it had fewer issues (there seemed to be a problem with tiled backgrounds not tiling in preview on Parallels?). Does anyone have any experience with this?
2. Does anyone have any experience with running a retina display in Construct 2? I read on a few forums that windows and retina don't play well together.

Pros and cons
11" macbook air - I LOVE this form factor. The size is perfect for carrying between classes, as the device fits perfectly in a single hand along with a stack of papers. In addition, the solid state drive allows me to get 87 seconds of work done if I have 90 seconds between bells. The battery life is a little short though.
13" macbook air - This one has a bigger battery and a bigger screen. More pixels would be nice in Fireworks and Construct 2. But is it too big? I'm not sure
13" macbook pro retina - This one is even bigger still. I'm worried that it would be too clunky to carry in one hand with papers from class to class. I like the idea of double the pixels, but I'm afraid the screen density wouldn't play well with Construct 2.

Does anyone have any experience with running Construct 2 in a virtual machine? What about a retina display?

Please understand that windows-based machines are not an option.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Fri May 09, 2014 6:36 am

Previously, I was able to run it on my Mac Pro 13 using Parallel Desktop. However, I cannot run it anymore during some update last week. Don't know why hummmmm.
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Post » Sun May 11, 2014 9:40 pm

Have you tried using virtualbox? I use in on my pc to run a number of different virtual computers - faster and more stable than vmware
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Post » Wed May 14, 2014 12:15 am

Has anyone had any luck running Construct 2 with Parallels? I'm running a Win8 VM in Parallels 8 and when starting a new project or opening a sample it just crashes immediately.
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Post » Wed May 14, 2014 12:39 am

Ok, I found this post (scirra.com/forum/construct-2-on-mac-osx_p743885?#p743885) which seemed to solve the problem. Just uninstall Parallels Tools from within Windows. That appears to resolve this insta-crashing! Good luck!
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Post » Wed May 14, 2014 12:26 pm

Virtualbox is great, and free
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Post » Wed May 14, 2014 3:06 pm

@sonofbryce, thanks for finding that thread. It looks like VMWare seems to be the most reliable, with Virtualbox great as well.

How does Construct 2 look on a retina display?
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Tue May 27, 2014 9:59 pm

Hi,
I'm using VMWare with my Mac and work perfect!
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Post » Mon Jun 16, 2014 7:44 pm

VMWare fusion works great! Wouldn´t go for 11" screen, though, if you want to work comfortably in Construct2. A small screen easily gets annoying.
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Post » Mon Jun 16, 2014 9:22 pm

I tried the Macbook Pro 13". Although the screen was great, the whole machine is too darn heavy and bulky for my purposes.

The 11" Macbook Air is absolutely awesome. The only problem I have found is that the framerate is pretty darn low (~20 fps) running Chrome preview in Virtualbox. This isn't really a bad thing though, as it gives me a better idea of what will slow down my apps when I export them to iOS/Android. I just export it out to the OS X side to see how it looks in full speed.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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