Construct 2 - Only A Toy?

Discussion and feedback on Construct 2

Post » Tue Aug 04, 2015 2:35 am

Err, not a toy, I think. :shock:
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Post » Tue Aug 04, 2015 5:49 am

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Post » Tue Aug 04, 2015 6:38 am

jayderyu wrote:Really, lack of floating dual analog touch controls. My work has Unity licenses($70/month) and Unity has a buy price of $1500. There are no built in touch dual analog touch controls. I'm done with this thread.


This says it best.
Mr X wants a cookie cutter software... and mr x will leave and never do anything of value like so many others. Its a shame really, all it takes is hard work.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Tue Aug 04, 2015 6:39 am

NotionGames wrote:I don't think it's a toy either

https://www.scirra.com/construct2/games/super-ubie-land


Love super ubie land ;)
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Tue Aug 04, 2015 8:37 am

it's really funny how people call this product a toy, or whine about how bad it is, or such stuff, and they haven't invested nor 50hours in it at least.

i've invested half a year in a game, and soon it will be finished, and that's just a starters game. Also made together with a guy.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Tue Aug 04, 2015 9:50 am

Maybe this tool is more professional and better suited for your needs:
https://scratch.mit.edu/

They should have built-in controller system and I think it's a lot cheaper tool.
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Post » Tue Aug 04, 2015 10:38 am

jayderyu wrote:Really, lack of floating dual analog touch controls. My work has Unity licenses($70/month) and Unity has a buy price of $1500. There are no built in touch dual analog touch controls. I'm done with this thread.


...says the guy whose website upon entering it immediately catches the visitors eye with naggings about C2.

"Working the C2 SDK is not elegant. In fact I would say that the C2 engine was not designed for other developers. There is a lack of documentation and overall a lack of an SDK engine. Instead most of the work with C2 engine is through a small set of callbacks and properties. Often Scirra(Ashley) encourages that Plugins and behaviors have little interaction with others of similar type. Such as no Plugin to Plugin interaction and no Behavior to Plugin interaction. Also no Plugin to Behavior interaction, but Behavior to Plugin interaction is encouraged… whew."

Also further down on the site:

"Sorry Ashley, but this seems poor design architect..."

I stopped scrolling right there. I'm sure however that there is more hate on your blog/site cause there's lots of text. Why is it so hard for you fanboys to line up the flaws of C2 instead of burying them deep in your depression? Maybe Scirra will read your comments and fix some of the issues which irritates us all.

The touch control was just one small but still nonetheless an important example (I haven't come as far with C2 as some of you guys). Other people has mentioned local storage issues but also huge and serious performance issues on mobile units. And much more. And I'm thinking, really? Is this what I'm gonna buy? Aren't these all important and relevant questions? Including your C2 SDK issue?

And by the way, you're comparing the finances of the company you're working for with mine, as an individual? :|
Last edited by Mr X on Tue Aug 04, 2015 11:49 am, edited 9 times in total.
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Post » Tue Aug 04, 2015 10:48 am

I wouldn't go as far as calling C2 a toy, a lot of games on the market doesn't require a lot if more than what C2 can deliver. Why I wouldn't call it a toy, is because I have used it for a long time and you can make a lot of stuff in it. But where the biggest problem is with C2 in my opinion is, that its always a bit of a gamble when starting a new project. You have these ideas of how things should work, and initially it seems to not be a big problem, but then when you start and you get further and further into the project, things starts to pop up, lots of lacking features, features that seem half completed or just made to a bare minimum of what is needed to work or said in another way, lacking details that does drag C2 towards being more of a toy than a professional program. And in lots of cases these things can eventually make you drop your project because what you are trying to do is simply not supported by C2, even though it should be and there are no reason for it not to. In some cases features are already added to the program and can be accessed from some menus but not others.
So making any complicated things or even simple things, can turn into being very complicated and you quickly start realizing that you spend by far, the most time making weird workaround than developing you project. But all this does to some extent I think draw C2 towards being unprofessional and unreliable in the sense that you are never really sure, if it can do what you need and therefore towards being more of a toy, because you as user suddenly loose control of what you want to do, and C2 is directing what way things should be or not be in your project design. but to be a professional program, this should be kept to a minimum in my opinion, but at the moment I think its a bit off to be honest.
Even though I like all the updates that comes, I also think they are the cause for a lot of these issues. As new features get introduced it also means that old features doesn't really seems to be extended or completed to the point needed for them to give the impression of being completed, and therefore you have all these weird gaps all around C2, that in my opinion doesn't benefit it if they want it to appear more professional.
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Post » Tue Aug 04, 2015 10:54 am

nimos100 - Some of the stuff you say are exactly how I feel and what I said in this thread.

I will still call C2 a overpriced, flawed and unfinished toy which overpromises and underdelivers. Trust me, I told myself early stage that if I managed to create my game I would instantly buy this tool. But instead after investing months of work and only see myself stumble non-stop on one obstacle after the never ending other, ruining motivation, inspiration, focus and flow. I'm just about to give up, looking for other tools at the moment.

The whole C2 experience in itself could be compared with a badly constructed game which ultimately makes you furious and... you get my point. :|
Last edited by Mr X on Tue Aug 04, 2015 11:50 am, edited 20 times in total.
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Post » Tue Aug 04, 2015 11:10 am

I agree that features seem to be added once and then rarely extended after bug fixes.

Kinematic bodies, anyone? Steam plugin?

That's not the same as the OP complaint about not understanding local storage or receiving advice on how to publish...
A big fan of JavaScript.
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