Construct 2 - Only A Toy?

Discussion and feedback on Construct 2

Post » Tue Aug 04, 2015 1:48 pm

Mr X wrote:Guess people now are too offended of what I already said to continue the discussion in a constructive way, instead they blindly defend C2 with all they got and bullying the OP with their "high fives" to each other. ;)


I'm not offended at all, let's keep on this constructive discussion. Nobody defended C2 blindly. Accept that this community loves this software (which they expressed) and will not see it as a toy, but we can still talk about it's issues and strengths. Both are interesting topic, and since my research subject is based on visual programming I believe it's important to see both sides of the coin.
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Post » Tue Aug 04, 2015 2:34 pm

Mr X wrote:Guess people now are too offended of what I already said to continue the discussion in a constructive way, instead they blindly defend C2 with all they got and bullying the OP with their "high fives" to each other. ;)


Please, don't victimize yourself.
You've been the actual blind-blaming person this whole topic.

There are 8 pages now of constructive posts debating actual issues with Construct 2 and all you have been able to establish as far as you are concerned is :

* You are inexperienced with C2. Most people in this topic are. And to experienced people it's obvious that you are missing the point of most of the posts of this topic.
Issue is, you are inexperienced and missing the point, so how make you understand you are missing the point ?
Especially since you are "disappointed" and that any critic towards your capabilities, experience or expectations feels like bullying to you it seems.

* C2 is not behaving as you expected to (apparently to read your mind and make the game you are thinking about, on its own without you having to do anything else than look at it because that is somehow how it was marketed to you, or what you understood from the marketing.)

Have you picked C2 and followed the beginner's guide ? Have you had a playable game by the end of it ?
If yes, marketing was right and that's how C2 helps out making games. From there you build up your experience by tackling more and more complex projects.
You learn more and more. You manage more and more. Yes, it requires to put efforts and learning in though.

If you failed at getting a playable game, the forums and the community are here to help out if you can provide a clear question to a clear issue, and not just some vague finger pointing in a "I need to vent" post.

If you haven't taken the time or consideration to go through the first basic tutorial, don't blame the software, blame yourself. You have to learn to crawl before you walk, that will be the same in any engine, language, creative endeavour.
This has been pointed out several times through this topic, yet you still apparently blatantly ignore it.

The topic is full of people with various experience cheering on you to keep up, put some effort and assuring you that in the long run you may do the game you want with C2.
Yet, you whine, you blame and you outright insult them (as "blind defending" "fanboys").

Don't you see how you are making yourself sound and look through this whole topic ?
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Post » Tue Aug 04, 2015 2:57 pm

Wow, what a tone from a moderator. Worst reply in this thread so far. I feel your hostility man, you need to calm down a bit.

You assume lots of stuff about me, even though you don't know me. Yes, I have read the:
* beginner's guide.
* manual.

What made you come to the assumption I haven't? I've already told you in at least 2 posts that I have months of experience of C2 and that I was very serious of creating something in it first and then buying it if I managed to finish a product. This didn't happen and I DO have the right to say so without you waving with your moderator badge and trying to show your authority by kidnapping this thread and lower the quality of the discussion.

If I was Scirra I'd take this very seriously if a moderator brings a bad tone such as yours to a discussion. We are your customers and we have the right to say what we feel about your product, both good and bad! End of story!
Last edited by Mr X on Tue Aug 04, 2015 3:22 pm, edited 3 times in total.
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Post » Tue Aug 04, 2015 3:03 pm

Mr X. stop toying with this program and actually try to use it decently :)



And Mr X. something tells me you are throwing in this topic intentionally .... your replies are intentionally spiting some members and mods ...

Smells like you failed designing something and now try to seek attention for your lack of skills, blaiming it on a perfectly good toy :o

For me its been one of the coolest toys I ever had :D


*halfway the business license and counting*
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Post » Tue Aug 04, 2015 3:05 pm

Congratulations on "*halfway the business license and counting*"

I came here as a last resort before I leave C2. Maybe I could get some direction, some help, some motivation to keep struggling, something... I don't know. Your points of views, your experiences and stories... maybe could help.

The thing I expected the least was that a moderator would piss me off like this. Seriously, what a bad customer support! It's not the first time he has this arrogant behaviour towards me. He really hit the last nail in the coffin...
Last edited by Mr X on Tue Aug 04, 2015 3:25 pm, edited 6 times in total.
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Post » Tue Aug 04, 2015 3:06 pm

I've stumbled across some things i thought was limitations but I'm not ranting about it. I'm doing workarounds and learning new ways to deal with the problems. There's always a way. It takes a little effort and problem solving skills to develop games. Construct already has a lot af Behaviours to ease up the process when doing certain things, but I often find myself not using them to make my own custom Events/Plugins to better fit my needs.

It's definitely not a toy, but ....well It reminds me of Lego bricks.
Complaining about things you can't make in Construct is like complaining to Lego because they never produced a Brick in the exakt shape that you want. Use some skills, imagination, problem solving, research and try different approaches and you'll be amazed what you can do. Often I learn new ways to do things just by browsing the "How do I" part of the forum. People doing the same things in a lot of different ways, and often I'm amazed by all the creative ways to do things in construct.

I noticed you mentioned local storage. Well, there are lots of ways to store highscores. Find the way that fits best. If one way doesn't work ...try the other way.
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or in this thread Archer Devlog
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Post » Tue Aug 04, 2015 3:11 pm

What is it exactly that you are having trouble making? Have you asked for help in the support forums and if so how did that go?

What features got broken from one release to the next? I've used C2 every day for almost a year now and I haven't experienced any feature disappearing or getting broken from an update, though I don't develop for mobile much (or rather, not at all), maybe I don't know what I'm talking about. have you gotten any good results from asking around?
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Post » Tue Aug 04, 2015 3:28 pm

I smell a troll. @Kyatric, just ban him. Nothing concreate will come from this. He has ZERO intention to actually build anything.

“Don’t wish it was easier, wish you were better. Don’t wish for less problems, wish for more skills. Don’t wish for less challenge, wish for more wisdom.” -- Jim Rohn

and
"If you really want to do something, you find a way to do it, or you find a reasonable excuse why you can't" -- can't remember


and if you are serious you want HELP, ask for it, you have the best guys right here on this thread, but you spit in their faces.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Tue Aug 04, 2015 3:31 pm

Mr X wrote:It's not the first time he has this arrogant behaviour towards me.


I'd be glad for you to point out in what other topic I'm having an "arrogant behaviour" towards you.
The actual last person to call me arrogant was on another account of a troll that was banned a few months ago and was hitting on the community as well because he was failing on producing anything with C2.

Strange coincidence...
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Post » Tue Aug 04, 2015 3:43 pm

Mr X wrote:Congratulations on "*halfway the business license and counting*"

I came here as a last resort before I leave C2. Maybe I could get some direction, some help, some motivation to keep struggling, something... I don't know. Your points of views, your experiences and stories... maybe could help.

The thing I expected the least was that a moderator would piss me off like this. Seriously, what a bad customer support! It's not the first time he has this arrogant behaviour towards me. He really hit the last nail in the coffin...


Thanks :D


tbh, You have a 8 page thread with generally your discontent ... and community members supporting the software ... Lots of pointers involved ... and lots mentioning you can always ask for help in the forum.

You seem to wave the tips and advices in the wind, and rightout say folks are 'blindly' supporting something ... actually telling them something which generally resembles an insult ....

After such posts I would neither expect a moderator to handle/communicate-with you with satin gloves.

I will point out what others have done too ... this community is strong in its support, and .. if you check the variety of help topics, you would see that almost any problem is handled in dozens of ways. You just have to search for your applicable solutions.

And if all else fails, you can always just ask in the forum.
Afraid someone takes your stuff ? make a trimmed down version and use that when asking for solutions.

Though Scirra mentions that games can be created easily ... they never mention a time span and 'easily' is a relative concept.

To give that some contrast:
I have spent an evening on a single game that made more revenue in a couple days then a game I took 4 months developing which has been online for weeks :\
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