Construct 2 or Classic

Discussion and feedback on Construct 2

Post » Mon Feb 20, 2012 1:14 am

Which should I work with? It seems classic has so much more and plugins that I would love to have on C2 like the maze generator. But C2 has documentation and is being updated.

I'm trying to make pac man right now, then some zombie game after. If anyone knows which one would be better for this, that would be great.

Thanks
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Post » Mon Feb 20, 2012 1:31 am

It basically comes down to whether you want html5(c2), or exe (classic).
c2 is also more stable, while cc you have to save more often in case of a crash, and occasionally you'll find a bug that you have to work around. Don't get me wrong though, its just quirky, not completely broken, and the games it makes are stable and run superfast, and with that extra speed comes the ability to make much more graphically complex games. Add to that pixel shaders and sprite distortion, and cc has the ability to do the gfx from any 2d aaa title given the right artist



Also, as far as documentation, most of what you learn in c2 can be used in cc. The logic is the same, and after learning one, you don't have to really learn the other. There are small differences, like in c2 solid is a behavior, cc still has behaviors, but for things like solid, that don't involve movement, its a property.


c2 for the streamlined editor/ide, and the multiplatform webbased html5, or cc for the quirkier construct editor, with more plugins, and a windows only, but more powerful runtime.lucid2012-02-20 09:23:32
Spriter Dev
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Post » Mon Feb 20, 2012 6:02 am

I would highly recommend Construct 2 over Classic, since we're aiming to have it eventually replace Classic completely, and it has better documentation and is more stable. In the short term it may be lacking some things Classic had but in the long term it will definitely be the best option, and remember you cannot import a project from Classic in to Construct 2.
Scirra Founder
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