Construct 2 or Construct Classic

Discussion and feedback on Construct 2

Post » Tue Jul 02, 2013 2:24 pm

I am planning on creating a 2d platformer exclusively for pc (!) and I am having a really hard time figuring out which engine would be the best for my needs.
I really want to be able to create a big game just like other commercial releases, like for example Super Mario or stuff like that.

Would be awesome to hear some opinions on this topic!
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Post » Tue Jul 02, 2013 3:04 pm

This really isn't a question. C2 and never Classic. Classic is now retired. While there are a few lingering features Classic has that C2 doesn't. C2 has been mentioned that has better flow, is now starting to out perform Classic and is just over all better.

If you don't use Classic, and there is no killer feature that C2 doesn't have. Then there really isn't a reason to use Classic at all.
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Post » Tue Jul 02, 2013 3:11 pm

Yeah C2 is generally way better than CC but it's still centered around browser game development. If you want to make a desktop game with C2 you're still going to be developing a browser game, if you catch my drift. There are some "desktop features" with nodewebkit, but since there isn't a node webkit preview they're pretty much useless..unless I'm missing something..
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Post » Tue Jul 02, 2013 3:36 pm

[QUOTE=Tokinsom] Yeah C2 is generally way better than CC but it's still centered around browser game development. If you want to make a desktop game with C2 you're still going to be developing a browser game, if you catch my drift. There are some "desktop features" with nodewebkit, but since there isn't a node webkit preview they're pretty much useless..unless I'm missing something..[/QUOTE]

This is pretty much exactly what I am concerned about! I don't want to create a browser game and I feel like with C2, which is exclusively designed for HTML5, I am forced to create just another minigame on some random website. Don't get me wrong, HTML5 might be a great thing, but for me browser games alway felt different than actual games that run without the use of a browser.
It would be good to know if .exe files (which is the only format I want my game to be) created with some wrapper in C2 run as good as the ones created in CC. Because even if the workflow in C2 is much better, it would suck if the game wouldn't run smoothly.
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Post » Tue Jul 02, 2013 3:47 pm

PC performance is so good nowadays that it's very likely you won't run into any performance problems. At the moment, the only thing that really slows down games is lots of shader use at high resolutions.
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Post » Tue Jul 02, 2013 4:18 pm

Nodewebkit's performance is as good as Cc native exporter's performance
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Post » Tue Jul 02, 2013 4:47 pm

[QUOTE=Whiteclaws] Nodewebkit's performance is as good as Cc native exporter's performance[/QUOTE]

Sounds good! I guess I'll go with C2 then.
A bit off-topic, but are there any official (non-browsergame) releases of games made with CC or C2? I don't seem to find any. All big projects I found so far were all abandoned for some reason.
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Post » Tue Jul 02, 2013 6:16 pm

The only problem is that node-webkit adds at least 30MB to your final game size, since it's basically embedding an entire browser engine in it. If you can live with that then it's almost the same as a native exe.
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Post » Tue Jul 02, 2013 6:59 pm

[QUOTE=janroth] [QUOTE=Whiteclaws] Nodewebkit's performance is as good as Cc native exporter's performance[/QUOTE]

Sounds good! I guess I'll go with C2 then.
A bit off-topic, but are there any official (non-browsergame) releases of games made with CC or C2? I don't seem to find any. All big projects I found so far were all abandoned for some reason.[/QUOTE] I think Iconoclasts is still using CC ( Konjak.org ), unsure though.

For C2, while there isn't much released, a few people are still in dev of their larger games. Arima with Loot Pursuit, and C7 with Courier.

For HTML5 with Node-Webkit in general: Game Dev Tycoon
While GDT doesn't use C2, it still uses the same foundation (Html5 gaming)
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Post » Tue Jul 02, 2013 7:38 pm

So lets assume you use classic and make a great game people want to play and even pay for...(hope you do)

To start with, It would take at least a few years work to come up with a Mario sized platformer, after years of effort and time you have your completed game in Exe format...

Even if you initially started this for fun and had no intention of selling it, by this time you will consider it has value

It will only ever run on a desktop PC, and then someone will ask if there is a version for android or maybe Mac...I guarantee at that point you will wish you had used C2...

As you say, most large projects on Classic have been either abandoned or ported to a different engine, this is telling you to use C2...

As long as I can move left, right and fire, I'm Happy...
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