[QUOTE=Arima] Here's a question for you - what is your criteria for powerful enough? What is it you want to make?[/QUOTE]
Right now we are working on 2D single player RPG, based on platformer-like scrolling style.
Game centered on quests with (we hope) a lot of humor storyline (we already have all text in out C# text based version of this game) and turn based battle system close but not equal to FinalFantasy/Heroes1-2-3.
Main character has up to 3 follofers with personal inventory/stats.
This is not commercial project, but we want to make it polished and run without lags on desktops/netbooks.
If all this can run stable with 50-60 FPS at 1024*768 resolution - it will be perfect, because SC-2 can help to develop this project really rapid, versus coding in C#. The difference will be in many months of human-hours. In same time I don't need .EXE as requirement. If SC-2 will allow to us receive same results with WebGL in HTML-5 - it will be great. I write about Exe/DirectX exporter because it's standart of performance.One more point why I have doubts:
please look on "Trashoid Attack" (http://www.scirra.com/arcade/addicting-action-games/76/trashoid-attack) - brilliant game, imho, but it have max 37-42 FPS even in webgl mode in Chrome.
You could simply make a quick graphical prototype to test it - simply throw in the assets of the most intensive scene your game will have and a text object showing the fps to see how it runs.
Yes, I will definitely do it. But this topic was an attempt to listen developers who are already have their own personal experience with complex projects on SC-2.
Thank to all who help me with this question, especially to Arima.
p.s. If someone can add any info on this topic, please do it.
and performance questions. May be it will be interesting for someone. DeusEx2012-07-22 00:06:20