Construct 2 Podcast

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  • EDIT - This podcast is now a thing of the past.

    You can find all 8 recorded episodes at this url : https://drive.google.com/drive/folders/0By79FfszQd8wN0tvWnNBdnhuQlU, but do not expect new episodes from this pair of podcasters.

    Thanks to Ed and Alvaro for their 8 existing episodes though and thanks to Alvaro for the google drive link.

    /Edit by Kyatric

    Hey gang, alvarop and I have started up a Construct 2 specific podcast. This was our first week, and we are still a bit green when it coming to doing a podcast. No technical difficulties so that was a huge plus. Take a listen and let know what you think. We would love to hear feedback and your ideas for content and future shows.

    http://www.c2podcast.com

    Episode 1: Starting Out

    http://c2podcast.com/2014/10/09/episode-1-starting-out/

    Episode 2: Andrew Augustin, Notion Games

    http://c2podcast.com/2014/10/19/episode-2-andrew-augustin-notion-games/

    Episode 3: The Market

    http://c2podcast.com/2014/10/24/episode-3-the-market/

    Episode 4: Animation with Ben Hale

    http://c2podcast.com/2014/11/08/episode-4-animation-with-ben-hale/

    Episode 5: North West Kent College Q and A

    http://c2podcast.com/2014/11/15/episode-5-north-west-kent-college/

    Episode 6: Ashley Gullen, Creator of Construct 2

    http://c2podcast.com/2014/11/21/episode-6-ashley-gullen-creator-of-construct-2/

    Episode 7: Daniel West, creator of Airscape

    http://c2podcast.com/2014/12/30/episode-7-daniel-west-creator-of-airscape/

    Episode 8: Nick Robalik, creator of Sombrero

    http://c2podcast.com/2015/02/18/episode-8-nick-robalik-creator-of-sombrero/

  • Yes! We really want the community to get involved and make this a thing. So leave us feedback, ideas, comments, etc. If you're interested and would like to contribute to the podcast, don't hesitate and let us know : we'll be glad to have you as a guest.

    This is a weekly thing, so stay tuned for more!

  • Listened to a minute so far and sounds very good, going to download and continue listening on my phone.

  • Nice stuff.

    I've been meaning to start up a sort of podcast, a bit like the "what you may have missed" monthly topic and having indeed interviews with people of the community and stuff like that.

    I guess it's nice that finally it's being taking on by other members of the community.

    One thing I found a bit strange/confusing is that, according to you, one of the drawbacks of Construct 2 is Apple's mobile app submission process. Oo

    It feels a bit weird the way you presented this aspect.

    How can you put that as a drawback on C2 when it's clearly another company's doing and this goes for all applications that are being submitted to them ?

    Apart from that, it was a cool discussion.

    Otherwise, the sound is very nice and it's easy to understand and follow even for a non-native speaker, so that's cool. It feels quite pro.

    I'm wondering if you'll be able to handle the weekly planning, if I were you, I'd start with monthly or at least bi-weekly (to let the time to record/edit, handle guests, etc...).

    Are you planning on some different rubrics or or perhaps discussion points, to not just have a single "lengthy" conversation/theme ?

    I'm looking forward to the next podcasts and possibly be a guest there at some point.

  • Kyatric, you are on our list for sure .

    Yeah, we got a bit off topic when talking about mobile. I didn't mean to imply that the iOS issues were related to C2. My point was starting with mobile and C2 isn't really the best way to learn as there are lots of obstacles to creating mobile apps, apple submission being one.

    I really appreciate your feedback and we will discuss all your points. Thank you.

  • [quote:2iv69t7u]

    Are you planning on some different rubrics or or perhaps discussion points, to not just have a single "lengthy" conversation/theme ?

    My plan is to make it something like roguelikeradio or the game design roundtable, where it's all about the discussion and nothing like a radio show. We'll try to keep it more on "topic", but the format will be similar to those two podcasts I mentioned. Then again, I'm not against segments but I think the discussion should stay the centerpiece. And if you ever want to do the "what have you missed" thing on the podcast, it could become a segment (hehe).

    As for the iOS thing, I think it's still pertinent as we said we're going to talk about the world surrounding C2. Exporting to iOS is part of what being a C2 developer is for some of us and it is still an interesting topic. It was, of course, a bit off-topic for that episode, but still. So yeah, don't be surprised if sometimes we talk about stuff that isn't 100% C2-centric. It's a podcast for people interested in C2... and things around it. Your point is still valid and we'll need to work on that, a lot.

    We actually had conversation points and we followed a plan, but it just flowed as a normal conversation.

    Anyways, thanks for the comment and you're on our list (you were one of the first people on my mind, anyways!)

  • nice, great idea

  • My plan is to make it something like roguelikeradio or the game design roundtable, where it's all about the discussion and nothing like a radio show.

    I'm not familiar with those. I'll check them out when I have a bit of time.

    To be fair, the couple of podcasts I follow are in French and lead by game journalists rather than design discussions, so in their format they do have points/segments like a radio show indeed.

    And if you ever want to do the "what have you missed" thing on the podcast, it could become a segment (hehe).

    I guess that could be considered, even if the written format lends itself more easily since there are a lot of links to provide, which is more difficult to convey on podcast I guess.

    My point was starting with mobile and C2 isn't really the best way to learn as there are lots of obstacles to creating mobile apps, apple submission being one.

    Agreed and this point likely makes sense (I actually haven't tried to submit anything to iOS as I don't own such a device, it was never a target of mine).

  • Well, maybe your take on what's going on in C2, the new features and plugins that you think are awesome and we can extrapolate from there and start imagining how to use it, stuff like that. Anyways, let's keep in touch about that, I think it could work.

  • Well done! Really nice little podcast. It is always nice to hear some background info about the developers behind the games. I have been developing with c2 for two years now and I had all the pains you talked about as well (trigger, bullets, ios, ...).

    I want to underline that people should start making games for fun. It is a lot of work to get everything done even with a small game (code, grafics, ux, signing, app store details, translations,...) and even if you get a quite nice game done the app store competition is really hard. I mean it is nice to dream about creating the next flappy bird but people shouldn't start with the monetization strategy without having anything playable.

    Starting with the tutorials and to ask the forum if you get suck is good advice. When I started using c2 I got very frustated first but then very addicted to it because it is not hard to solve the basic problems and to learn fast (I had a lot of little success moments with it). I also think c2 itself is acually a nice game in that case. Even if you don't want to create a game it is amazing to figure out new plugins, behaviours and methods. And scirra is releasing like every 1-3 weeks a new version. In times of spam I love to recieve a release note via email about a new version ^^.

  • Well done! Really nice little podcast. It is always nice to hear some background info about the developers behind the games. I have been developing with c2 for two years now and I had all the pains you talked about as well (trigger, bullets, ios, ...).

    I want to underline that people should start making games for fun. It is a lot of work to get everything done even with a small game (code, grafics, ux, signing, app store details, translations,...) and even if you get a quite nice game done the app store competition is really hard. I mean it is nice to dream about creating the next flappy bird but people shouldn't start with the monetization strategy without having anything playable.

    Starting with the tutorials and to ask the forum if you get suck is good advice. When I started using c2 I got very frustated first but then very addicted to it because it is not hard to solve the basic problems and to learn fast (I had a lot of little success moments with it). I also think c2 itself is acually a nice game in that case. Even if you don't want to create a game it is amazing to figure out new plugins, behaviours and methods. And scirra is releasing like every 1-3 weeks a new version. In times of spam I love to recieve a release note via email about a new version ^^.

    Totally. Making games should be, to some extent, a fun experience. And I also agree on the idea that Construct 2 becomes its own game, with challenges and problems to solve in order to make a fun game in the end. Release notes are the best emails I get usually, too.

  • Hey guys, we're going to have Andrew from NotionGames (Super Ubi Land) in the next episode. If there's any questions you'd like us to discuss, feel free to let us know through this thread. Thanks!

  • Just wanted to pop in and say I really enjoyed it! It was a good discussion, easy to follow, and had some great things brought up. I like the open discussion format, though a little more structure can help. I look forward to hearing how you guys do with guests!

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  • Thumbs up, enjoyed it!

  • Hey guys, I really enjoyed listening! I hope this will become a fixed institution. I'm very curious how it will evolve. Best of luck!

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