Construct 2 Podcast

Discussion and feedback on Construct 2

Post » Tue Nov 25, 2014 10:11 pm

@helena Don't worry they said C2 would continue to be supported. The were just speculating about C3.
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Post » Tue Nov 25, 2014 10:15 pm

Not for a while @helena, they said that even if they got into development for C3, they would still update C2, but maybe just less often.
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Post » Wed Nov 26, 2014 2:10 am

Good, that's good! C2 still have a lot of things that could be improved on! As for me I like the GUI to be updated a little bit, the Event Editor in particular. As for now it is good but it can be improved.
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Post » Wed Nov 26, 2014 10:21 pm

@Ludei

During the last podcast it was rumored that CJS will at some point support Cordova third party plugins. I'm pretty sure this is a mistaken association of your own plugins -> http://blog.ludei.com/new-cocoonjs-plugins-are-here/. So could you confirm or deny the rumor? If it's true can you give a rough delivery date?

I have also posted this topic in your community ->
http://support.ludei.com/hc/communities/public/questions/201137859-CocoonJS-supporting-cordova-plugins-

Kind regards,
The Wyrm
Last edited by TheWyrm on Thu Nov 27, 2014 1:08 pm, edited 1 time in total.
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Post » Wed Nov 26, 2014 10:41 pm

@TheWyrm

It was mentioned to me by Ludei. I can't remember if it was an email, blog reply or what. I'll try to find out.
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Post » Thu Nov 27, 2014 10:32 am

Hello,

I am afraid I can not tell you much more than what it is already said in our Community. We are about announcing big improvements and great news, but we can not tell anything yet. Hope you understand the situation.

Regards.
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Post » Thu Nov 27, 2014 1:17 pm

For those that are interested the reply in the community was as followed.

Hello,

At this moment, the only thing I can tell you is that we will announce something big really soon ;). We will keep you all informed.

Thanks a lot for your comment.

Cheers :).


IF this does mean we can get third party Cordova plugins it will hopefully mean that we can use @cranberrygame plugins in CocoonJS. Which will bring everything together into a pure awesome package. i.e. full iOS and Android support with all the trimmings (Ads, IAP, Social networking, etc). It's hard not to speculate so I'm going to have to keep my excitement to a minimum until an official announcement has been made.

@Ludei I have something separate to ask you. Alot of people still use the export to CJS feature in C2. However, I'm pretty sure I read on your website that you prefer people to do a HTML export now. Can you clarify which is the best approach?
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Post » Thu Nov 27, 2014 2:45 pm

TheWyrm wrote:@Ludei I have something separate to ask you. Alot of people still use the export to CJS feature in C2. However, I'm pretty sure I read on your website that you prefer people to do a HTML export now. Can you clarify which is the best approach?


Not sure in which part of the web you read it. The exporter is working as it should even in the latest release. However, if you prefer to use the html5 exporter, it will work too. If your plan is to develop a game using Canvas+, then for sure our exporter is better. If your target is the Webview+, I guess it depends on the nature of the game.

Regards.
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Post » Thu Nov 27, 2014 3:17 pm

@Ludei
I read it here -> http://support.ludei.com/hc/en-us/articles/202372276-Construct2-HTML5-export-working-on-CocoonJS-2

So you would say use the HTML exporter for Canvas+ and the CJS export for Webview+?
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Post » Wed Dec 03, 2014 3:53 am

just listened for the first time.. and you were right..it is really cool to have on while you are working in C2.. good job guys! it's not easy to do a podcast! it takes a certain skill for sure..

one comment about the quality..you need to take those click/pop artifacts out.. it was hard to hear.. maybe because I'm an audio guy... not sure what was causing it or if you use any editor after recording to do any fixes to the audio..

keep up the good work.. I'll be listening..
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