Construct 2 - Realistic State after 1 gazilion downloads

Discussion and feedback on Construct 2

Post » Sat Mar 08, 2014 1:31 am

Me saying HTML5 isn't there yet is not equal to saying its defective. It can't do everything you want it to do. Neither would any game engine in fact. You work with what it can do.

Why do I bother responding? I do it in the spirit of hope, that others too are inspired as I was, when I had bugs and poor performance, I blamed HTML5. Until I fixed it, it was my own sloppy implementation that led to the slowdowns and bugs. Sure, not all problems are due to your own doing and its due to the features which don't work when exported to mobiles. But every game engine has flaws or features you wish it could do. If there was a perfect game engine, we wouldn't be here and all would use it.

Sorry if I am not being helpful for you.
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Post » Sat Mar 08, 2014 1:44 am

Silverforce wrote:Me saying HTML5 isn't there yet is not equal to saying its defective. It can't do everything you want it to do. Neither would any game engine in fact. You work with what it can do.


To me with comments like this it just seems like you don't get how this works. HTML5 is not an application to be ready or not. It's a specification. Specific implementations are ready or are not ready. It's not that HTML5 can't do something in this case (though there are things that can't be done), it's that EVEN THOUGH html5 spec includes these things, Crosswalk/Ludei wrappers do not fully support those things yet because they are beta products. In essence it's like someone selling an incomplete runtime with unstable basic features as a complete product ready for deployment rather than a beta, leading people to believe it's generally complete and stable. It's not like an engine not having a feature, instead it's like an engine misleading you that it has stable features when those features are actually heavily experimental. This is true with C2 and mobile, and it's why you get so many complaints. Talking about "Oh the engine just can't do that" is just .. well it's just so off the mark I'm not sure why you insist on continuing this when you are clearly not appreciating the issue.
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Post » Sat Mar 08, 2014 1:48 am

The engine can't do it on mobiles because the exporters are lacking. Why do you want to argue semantics?
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Post » Sat Mar 08, 2014 1:53 am

Silverforce wrote:The engine can't do it on mobiles because the exporters are lacking. Why do you want to argue semantics?


It's not semantics. That's like saying "the engine can't do it because it's actually incomplete, even though we advertise it as complete". Whereas you are trying to imply that "some engines can't do stuff, that's totally normal." A 2d engine can't do 3d stuff, that's acceptable. I wouldn't complain about that. Advertising that you support mobile and implying that it's ready for production when in fact that's not true is not acceptable. Advertising that you have a 3d engine when really it only does 2d would get complaints.

EDIT: Specifically there is no reason to think that 'HTML5 is not ready' unless you have already used the wrappers C2 depends on. So if it tells me it's ready for mobile, without being able to test it I think it's ready for mobile, and I buy it. For all I know before buying it, the HTML5 implementation C2 uses could easily have been ready for production. There is no global reason to assume that just because it's HTML5 it's not ready. People only find out it's not after they pay for it, and this leads to complaints. This should not be hard to understand or seem unreasonable.
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Post » Sat Mar 08, 2014 2:32 am

@Silverforce unfortunetly you are not right. As @Juryiel mentioned Crosswalk is still beta, and CocoonJS have it's own issues, so you can't say that Construct 2 already have bullet-proof solutions for mobile. And that's the reason why you can't mention many bigger mobile titles and that's why using Construct 2 would be serious risk for bigger developer.

Also if you will have any problems with 3rd party wrapper - you can only ask @IntelRobert etc. for help - Scirra will always say "ask..."

Previously everyone was waiting for Ludei, now everyone is waiting for Crosswalk. And there is still iOS, hello :)
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Post » Sat Mar 08, 2014 2:39 am

@szymek It's not bullet-proof, never said it. I can only speak for myself, if you guys don't think its good enough then its your call. I think Crosswalk is good and improving quickly.

Yes, iOS we're still stuck with CocoonJS and yes, its limited to smaller games.
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Post » Sat Mar 08, 2014 3:02 am

@Silverforce

whatever will happen, I will stick to C2 because I don't have coding skills. But those who have money (for programmers, graphic designers etc.) for sure will use more reliable (in case of mobile apps) engines like Unity.
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Post » Sat Mar 08, 2014 7:43 am

It really depends on your aim.
Simple browser games mean construct 2.
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Post » Sat Mar 08, 2014 7:54 am

ryackov wrote:It really depends on your aim.
Simple browser games mean construct 2.

+1
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Post » Sat Mar 08, 2014 8:28 am

Personally, I had totally no idea about HTML5 technology and its state, and still I don't want to know about that. I just wanted to make some game apps for my friends. I bought C2 for some silly reasons : I'm used to making maps with Blizzard map editor(similar with event sheet system), the community was nice, it was on sale, the design of the website was cool, and that cool website said "You can export your game in mobile. Android, IOS, etc, but you only pay once." After purchase, I come to know that exporting for the mobiles is not that easy thing. Bugs and fps drops were everywhere.
A year passed after purchase, and still I didn't learn how to code, but thanks to community, I learned many tips. There's STILL many hard things with mobile exporting, but I don't regret my choice for some glitches about those performance/exporting issues, because it's just for my hobby.
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