Construct 2 - Realistic State after 1 gazilion downloads

Discussion and feedback on Construct 2

Post » Wed Mar 12, 2014 9:00 pm

Arima wrote:
DUTOIT wrote:Node-webkit is perfect.


It's not. Node webkit has no hardware acceleration for XP and vista.


XP is being discontinued and a dinosaur (still a fantastic OS, but no updates means time to move on - sniff sniff), and vista - well, Um, um, um, ;)
But a good point.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Wed Mar 12, 2014 9:01 pm

Most of the examples we see of poor performance on mobile are GPU-bottlenecked, not logic bottlenecked, so a native engine with faster logic wouldn't improve performance. If you have logic-bottlenecked games I'm happy to run them through a profiler and make any optimisations we can to the engine.

BTW we've decided to force ignoring the GPU blacklist in node-webkit on Windows only in the next build. This might break games on systems with crappy drivers, but it may be that it's overall better than not having hardware acceleration on XP or Vista at all.
Scirra Founder
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Post » Wed Mar 12, 2014 9:50 pm

I can understand Ashley's position, even though I've felt the same way Arima. MMF2/Clickteam spent years making exporters, but the performance, issues and features were terrible on every one of them (especially since MMF2 is so reliant on 3rd party plugins for features) you can't make a big/serious game that runs on more than 1 platform (or 2 at best if you like limitations). C2 has been in development for a fraction of the time and is already in a much better state than Clickteam's.

The XP/Vista thing is a shame, I'm suprised 10% of steam users still use it.
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Post » Wed Mar 12, 2014 10:15 pm

Mobile performance is almost doubling every 2 years, here is an interesting graphic :

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Based on new data for these components, our fundamental assessment is that the rate of performance increases for these seven enabling components of mobile innovation—memory, application processor, storage, infrastructure speed, device speed, imaging and display technology—is expected to decelerate only slightly between 2011 and 2016, relative to 2007 to 2011. - PWC


And here is an infographic about HTML5 :

http://www.csschopper.com/blog/wp-content/uploads/2013/03/Evoloution_of_HTML5_Infographic_csschopper.jpg
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Post » Wed Mar 12, 2014 10:23 pm

alspal wrote:The XP/Vista thing is a shame, I'm suprised 10% of steam users still use it.

I'm surprised that only 10% of users use it (if true), because almost 30% of computers on the net are still running XP. (43%? for Win7).
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Post » Wed Mar 12, 2014 10:52 pm

The Steam stats are here if you want the facts: http://store.steampowered.com/hwsurvey/ (Click on OS version to get more details.)
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Post » Wed Mar 12, 2014 11:02 pm

Wow. originally I was VB.net programmer. I even developed a software IDE that lets you use almost any language in combination with any scripting language providing special features. I had heavy HTML and server side scripting knowledge. But when I starting to look for the right environment to develop games, I chose C2, after extensive research. In addition, I continue to try new solutions and development environments, but the guys from Scirra continue to keep C2 at the head of the curve with continuous MAJOR additions and updates. I've found it to be the most robust development environment there is in it's class. I've been developing a range of games with C2. Most are for the mobile web. However, I'm also developing a pseudo 3D game with C2, that other developers told me I can't do in a 2D environment.

Check this gameplay video

http://www.youtube.com/watch?v=Zb2B1Qn_NNw#t=29

C2 has made me a better coder...


http://www.neoprofessor.com
http://www.nakedgametalk.com
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Post » Wed Mar 12, 2014 11:05 pm

Well this is taken from actual browser data (February 2014), not a survey.

http://www.netmarketshare.com/operating ... pcustomd=0
http://news.cnet.com/8301-10805_3-57618 ... ndows-8.1/

XP 29.53%
Win7 47.31%

Not saying the Steam claims are wrong, just that they appear out of line with what overall usage is, plus a survey isn't as reliable as hard data.
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Post » Wed Mar 12, 2014 11:12 pm

It doesn't really matter what the overall usage is because Steam represents the largest computer gaming market by far (although it does depend on who you want money from). There are a lot of companies and schools running XP for instance that wouldn't even play games...

Although 10% of steam is still a large population of gamers on Steam (that's twice as many users as there are on Mac/Linux which make up a combined total of 5%!) So I'm not trying to downplay that significance.
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Post » Thu Mar 13, 2014 12:37 am

C2 should be able to export the cleanest, highest performing, most exemplary mobile games in the world. It already does so many other things so extremely well...it's time to add this feature to the brand so it really does become the undisputed 'Complete Package' on the market
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