Construct 2 should have language options

Discussion and feedback on Construct 2

Post » Mon Jan 26, 2015 3:37 pm

It is very difficult for anyone who does not speak English use the construct 2. Because there are many commands that are difficult to understand in English. Please Scirra, we need languages options, in my case in Portuguese.
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Post » Mon Jan 26, 2015 5:12 pm

IMHO: I don't think this is a good idea. Programming was always about knowing some english. Localization only makes sense if there are a lot of users who would need that and who would be willing to pay for it. I think it is good that scirra focuses on developing new software features instead of translating it. :-)
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Post » Mon Jan 26, 2015 5:40 pm

MACPK wrote:IMHO: I don't think this is a good idea. Programming was always about knowing some english. Localization only makes sense if there are a lot of users who would need that and who would be willing to pay for it. I think it is good that scirra focuses on developing new software features instead of translating it. :-)


I know the English is very necessary for programming but I think it is not so much to logic programming. Here in Brazil there are many people who use the construct 2. I think that the translation would be a stimulus for people to use even more. Forgive my horrible English. :? :roll:
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Post » Mon Jan 26, 2015 5:41 pm

I think it would have been nice for translation to be at least supported (after all,it was started but never finished), english is never, and will never be universally known.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Jan 26, 2015 6:00 pm

Aphrodite wrote:I think it would have been nice for translation to be at least supported (after all,it was started but never finished), english is never, and will never be universally known.


I agree, in my country the English is not applied 100% and I know that this happens in many places in the world. Especially in third world countries.
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Post » Tue Jan 27, 2015 3:12 am

It's sadly too late for scirra to really try attempting to make C2 easily translatable.
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Post » Tue Jan 27, 2015 7:34 am

For the next Construct3, we should think about some collaborative translation thing, like lots of open source Shop and cms Systems do.
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Post » Tue Jan 27, 2015 2:26 pm

MACPK wrote:IMHO: I don't think this is a good idea. Programming was always about knowing some english. Localization only makes sense if there are a lot of users who would need that and who would be willing to pay for it. I think it is good that scirra focuses on developing new software features instead of translating it. :-)


It's kinda true, although with a clear focus on education I know for a fact that non-translation has been a reason for non-adoption in some case/countries.
Translation would happen/be handled within the community anyway, but I agree I don't see it happening before C3.
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Post » Tue Jan 27, 2015 2:40 pm

In some ways I would say a translated version would be a disservice to those willing to learn - take it as you will English is THE language for computing and, actually, for programming languages - "if" "then" "for" "while" - nearly all commands in a programming language are plain English words. So a certain understanding of programming concepts goes hand in hand with understanding a level of English. And while there may be less "programming" with C2, there's no less programming logic (as per the anecdote: "A wife sends her programmer husband to the store and says: Buy a loaf of bread, if they got eggs take a dozen" so he comes home with a dozen loaves of bread and says: 'They had eggs'"). Most of the tutorial content is in English, all the most valuable threads here are in English and, let's be honest - probably most of the paying customers understand English quite well enough.
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Post » Tue Jan 27, 2015 2:52 pm

Somebody wrote:In some ways I would say a translated version would be a disservice to those willing to learn - take it as you will English is THE language for computing and, actually, for programming languages - "if" "then" "for" "while" - nearly all commands in a programming language are plain English words. So a certain understanding of programming concepts goes hand in hand with understanding a level of English. And while there may be less "programming" with C2, there's no less programming logic (as per the anecdote: "A wife sends her programmer husband to the store and says: Buy a loaf of bread, if they got eggs take a dozen" so he comes home with a dozen loaves of bread and says: 'They had eggs'"). Most of the tutorial content is in English, all the most valuable threads here are in English and, let's be honest - probably most of the paying customers understand English quite well enough.


however, there are a lot of things that could be painlessly translated (like the descriptions that c2 gives of some conditions and actions, of proprieties, etc), most people would rather read those in their language, as they are not as easy to understand as some wording that may be tossed into a language.

a way to implement it in the next editor will be nice, as C2 is not only used by people knowing a lot of english, and some are just using it as an introduction to logic, and logic is not tied to a language, and I say it because adding it in midway would be far too much work.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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