Construct 2 Space Shooter

Show us your completed creations made in Construct 2

Post » Mon May 23, 2011 6:26 pm

So any actual comments on the game?
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Post » Tue May 31, 2011 12:03 pm

Cool! I have a quick little question: How did you make alpha work? :)
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Post » Mon Aug 22, 2011 9:42 am

Hi, just a little bump to say I updated the version on my website.

It has a couple new features:
  • A background!
  • The game over screen shows your score!
  • Added touch support!
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Post » Mon Aug 22, 2011 11:16 am

Not a bad little game. Simple, obviously, but pretty cool. I did have a little issue with the spaceship zonking out of control when I held the mouse button down and it reached the pointer; it might be better if it just stops when it reaches the mouse. Anyway, I've got my Android phone right here, so methinks I'll try the touch version too.

EDIT: Well, tried the touch controls on my phone and needless to say not even the basic movement worked correctly. Wondering if it's just the fact that a 4-inch screen might be a bit sensitive. :Pjoeyapplepi2011-08-22 11:19:35
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Post » Mon Aug 22, 2011 11:30 am

[QUOTE=joeyapplepi] Not a bad little game. Simple, obviously, but pretty cool. I did have a little issue with the spaceship zonking out of control when I held the mouse button down and it reached the pointer; it might be better if it just stops when it reaches the mouse. Anyway, I've got my Android phone right here, so methinks I'll try the touch version too.

EDIT: Well, tried the touch controls on my phone and needless to say not even the basic movement worked correctly. Wondering if it's just the fact that a 4-inch screen might be a bit sensitive. :P[/QUOTE]

Thanks for the feedback :D

I'll work on optimizing for phone (don't actually have a html5 phone to test on so yeah :D)
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Post » Mon Aug 22, 2011 12:03 pm

[QUOTE=rymate1234]Thanks for the feedback :D[/QUOTE]

Absolutely no problem, bro. There's nothing I like seeing more than a determined new game developer. :)
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Post » Wed Aug 24, 2011 4:31 pm

The programming seems to be fine (no bugs so far), though you might want to make a few changes for playability. Just a few suggestions:

-have enemies spawn from off-screen at the beginning of the level; there's almost no way to avoid a few initial collisions.
-adjust the damage or program auto-fire; mashing the space bar this much simply isn't feasible.
-enemy movement is too fast; slowing it down a bit allows players time to establish patterns and escape routes, but at its current speed, it's far too dependent on luck.

On the technical side of things, you might want to address the player character's tendency to start spinning when it reaches the mouse; you could perhaps program it to stop seeking when the mouse is over the player character.
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Post » Sun Jan 06, 2013 12:58 am

Pretty decent, you will get there!
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