Construct 2 Splash Screen

Discussion and feedback on Construct 2

Post » Wed Mar 05, 2014 12:19 am

What are peoples' thoughts on adding a C2 splash screen to the start of their games?

I'm currently working on a Nintendo WiiU game, and about to put it through its final stages, when I've decided that I'm going to include a C2 splash screen.

I've also got 2 interviews lined up with game media sites, and I've specifically asked if I can promote Construct 2 to try to encourage others to give it a go, and they appear to be really excited about that prospect.

I know I ask a lot of questions on here, and I can be pretty blunt with my words, but I really appreciate what Ashley and Tom have done over these last few years, and anything I can do to help them. I hope they have learned over the years to put up with my groaning and moaning, and especially the idiotic questions. I'm not the greatest writer when I'm sleep deprived :lol: I'm an early adopter, and have stuck with C2 for this long. I know I couldn't have done what I have achieved over the last year without Scirra's help, so this will be my mini-way of paying it forward.

I'm just wondering how many other people are doing this? While some companies force a splash screen on you (Ludei?), Scirra give you a choice. I'd encourage people to include a splash screen at the beginning of their games to help Construct 2 hit their 1 million mark sooner than expected. Even for just one game.

@Ashley @Tom I'm really impressed with what you guys have achieved! My sincerest congratulations!
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Post » Wed Mar 05, 2014 12:38 am

I might include a splash screen to one of my games
Heck even my daring do one have one "Powered by Construct 2" thingy, I'd like to let the world know I am using it, not sure if I'd use a splash screen though, in the credits I guess in that case.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Mar 05, 2014 12:44 am

:) I'm going to have a powered by Construct 2 appear as the first thing. To me, it's no different than the Unreal Engine logo appearing at the beginning of a lot of games.

Even if it helps attract a single customer to Scirra, then it's worth it.

You can get their logo from their press kit, located here: https://www.scirra.com/press-kit
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Post » Wed Mar 05, 2014 12:57 am

@AnD4D I love C2 more that any other engine, It is just that I'd rather have the player go into the game quicker, It is not like not having a C2 splash screen, but no splash screen at all.

I might consider having one for sound preloading's sake (not for games I plan to sell for non exclusive licenses though, but for others, It'll be fine).

I don't remember playing a game using the unreal engine by the way, I might prefer using the C2 logo in the intro of a game personnally
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Post » Wed Mar 05, 2014 1:11 am

I have my company logo appear just before a loading screen, for a total of 2 seconds. I'll put the C2 logo just before that for the same amount of time.
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Post » Wed Mar 05, 2014 1:43 am

Ya, I'm not fond of company/whatever cutscenes at all (unless it's used inplace of a loading screen). It's okay/cool the first time you open a game, but watching it 5 (and with games you love 1000) times is entirely unacceptable and adds up a lot over time where people are tired of watching (and even pressing a button to skip it gets tedious). Menu work etc. should be as efficient as possible, so that the player is in the game ASAP!

Ideally viewing credits by itself should be optional, don't force it on the player and waste their time if they're not interested. Or have it small somewhere, like in the corner of the menu for instance. (I feel the same way about advertisements taking up the entire screen though.)
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Post » Wed Mar 05, 2014 11:52 am

When loading times are longer than the company logo, I have no issue with it. Nearly every game has a short splash screen.
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Post » Wed Mar 05, 2014 2:29 pm

Thanks for the kind comments! Splash screens are much appreciated, as is any word-of-mouth recommendations. Not required of course, but we're really grateful when we do see people spreading the word!

@AnD4D thank you so much if you manage to plug Construct 2 in any interviews!
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Post » Wed Mar 05, 2014 9:51 pm

@Tom, although I've made one of my own, do you happen to have a "Powered By Construct 2" logo?
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Post » Thu Mar 06, 2014 6:24 pm

I'll probably include one.... if I ever finish my game.
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