Construct 2 vs Stencyl: The ultimate showdown

Discussion and feedback on Construct 2

Post » Wed Jun 01, 2016 1:14 pm

I went to the mobile showcase area , with all due respect stop it . Our regular googleplay thread has better games then the showcase but thats not important as why . All the games in the showcase seem to use the least amount of actions possible. So I went and downloaded a few and I was right.
Some of the games are fun like tiny dangerous and owens odessey but are devoid of much action. Its like sprite management to the max. Please just go with C2 I thought stencyl was better than what I just experienced . I can tell by playing the games that a lot had to be cut out to run on mobile.
For example my game Operation Undead has enemies coming left and right , bullets flying, large sprites and no slowndown. I don't see any Stencyl game like that in the showcase of Stencyl best games. And my gamme is average action I seen other mobile gammes made with C2 that has even more action then mine.

This is the showcase
http://www.stencyl.com/game/showcaseMobile/
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Wed Jun 01, 2016 7:54 pm

Stencyl's biggest problem is their licensing deal - you pretty much never own a license and you are instead renting the software.
C2 gives you a much better deal - you pay once and then do whatever you do and whenever.You own the license.
http://www.stencyl.com/pricing/

Apart of all that stencyl is much more fragmented and confusing. To set up a single game entity, you have to go through a bazillion setup rooms. Compared to that C2 is much less click heavy and obvious.

Stencyl is not using it's own visual scripting system like construct2 does - it has ripped off the open source "Scratch" one. It is not as clear at construct's and things might get confusing.
https://scratch.mit.edu/

Stencyl free version exports to flash only - so your game is pretty much dead - as nobody supports flash anymore - even adobe.
Construct2 free exports to html5 - which is what is replacing flash now.

pros: Stencyl does have a couple of pros. It's object oriented coding - so you can attach scripts you made to game objects. In construct2, you have to always dance around with picking a specific object by UID or a number of conditions to isolate it. This can be a problem some times - so most game engines are object oriented programming style - attaching instanced scripts to objects. In construct its the other way around with the event sheet. That is of course to some extend a matter of style/taste.

Stencyl can compile to native games and does have an editor that works in linux and mac apart of just windows - their editor is well integrated with the community asset store. These are things that construct3 might be able to sove of course - but until it's out stencyl will have the advantage there.
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Post » Wed Jun 01, 2016 8:55 pm

I do like your game, it's a good thinking puzzle.

As others have echoed, get yourself stuck in to CS2. I've used both and found that whilst Stencyl was easier to pick up, you get more control over what you want to do in CS2.

It shouldn't take you long to pick up though. The online manual is great, the tutorials section is brilliant and there's always people around on the forums to help you on your journey.
In development: Avalon Isle
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Post » Thu Jun 02, 2016 10:02 am

Okay, last question: from Stencyl I could get working Android and iOS games without any problems. It interpreted finger touches in the exact way as a mouse click. Is that also true in Construct? And, how simple is it it to export (or convert) to mac?
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Post » Fri Jun 03, 2016 9:32 am

88josh wrote:Okay, last question: from Stencyl I could get working Android and iOS games without any problems. It interpreted finger touches in the exact way as a mouse click. Is that also true in Construct? And, how simple is it it to export (or convert) to mac?


1) Yes the Construct 2 games run fine on mobile fast and smooth.
2) Yes it uses touch input the same maybe a bit better.
3) I don't know about Mac as I'am using a windows PC

If you have an android device then try my games so you can see how smoothly Construct2 runs.
https://play.google.com/store/apps/deta ... ion.undead

What I want you to notice is how much action is going on and how smoothly it is. Construct2 is the best!!
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Fri Jun 03, 2016 10:10 pm

if you cant wait for C3, give gdevelop a try. Its free and it runs on mac - has the same event sheet as construct2, compiles to native and html5. Can even compile to native android now.
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Post » Sun Jun 05, 2016 4:32 pm

Blurymind, thanks a lot!!! I hadn't even considered any other options, but I'm having a look now and i love it.

I just bought a very very cheap laptop/tablet with Windows so I'm going to give Construct a go, but I gotta say, I'm really getting into Gdevelop.
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Post » Mon Jun 06, 2016 9:21 am

gdevelop has pros and cons when compared to c2:

pros- editor runs natively on linux,mac and windows
- gdevelop can compile to native windows,linux and mac. It can compile to native android(beta). It can compile to html5
- gdevelop is open source, so if you are a developer you can hack it to suit your needs
- You can parse expressions straight in the event sheet
- Native C++ execution and you can even inject native C++ in the event sheet (good for advanced devs), same for java

cons- addon system not as easy as c2 - so community is not creating any plugins for it. Ver lacking in the addon department.
- shaders possible, but not as easy to apply atm
- editor is a bit clunky when compared to construct2
- much smaller community using it, no asset store
- Has no sprite editor, so not as fast for putting together a prototype
- Only two active developers working on it in their free time
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