Construct 2 vs. Unity

Discussion and feedback on Construct 2

Post » Wed Dec 24, 2014 5:36 pm

szymek wrote:@Silverforce

maybe @Ashley should do something more than submitting bugs (as a almost anonymous person) or asking C2 users to submit bugs? :) Maybe Scirra should co-operate with Google?



What does "co-operate" mean? Google is about x1,000,000 bigger than Scirra. Google does what Google wants to do when they want to do it. Scirra cannot push Google around. Google provides a forum for third parties to submit issues and that is as far as ANYONE can go into the internal processes of Google.
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Post » Wed Dec 24, 2014 6:05 pm

From what I've experienced, most times these "bottlenecks" are user related.
What's really surprising is that it seems to happen so much in an engine that was designed to make it easier, and leave out the code altogether.
Or could it be that its just easier to blame the engine?
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Post » Wed Dec 24, 2014 7:53 pm

newt wrote:From what I've experienced, most times these "bottlenecks" are user related.
What's really surprising is that it seems to happen so much in an engine that was designed to make it easier, and leave out the code altogether.
Or could it be that its just easier to blame the engine?


Even though C2 events are not traditional "code" they are still "logic" and code is just one way to express logic. Professional developers not only memorize code, but also get good at logic in general.
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Post » Wed Dec 24, 2014 8:11 pm

Kind of a rock, and a hardplace.
You can limit what the user can do, to keep them from making mistakes.
That in turn limits the functionality.
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Post » Wed Dec 24, 2014 8:29 pm

Though C2 has the JavaScript plugin API so you can actually do both. However HTML5 still requires the dependence on the browser developers... and mostly they are concentrated on non-game uses for the browser.
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Post » Thu Dec 25, 2014 12:47 am

@ggibson1

If @IntelRobert can provide support on Scirra forum (and I guess that Intel is quite big company), then authors of Chromium could do that too. Scirra earns on C2 so could do something more than just saying "wait for CocoonJS", "wait for Crosswalk", "wait for Android 5.0", "wait for 2015" and so on.

@newt

so jittering is user related? lol :)
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Post » Thu Dec 25, 2014 1:45 am

Every case?
Probably not.
The problem is that users run into things, and can't discern between a logic issue, and a software problem.
Then to make things worse you can't just upload a capx that has private assets, and nobody wants to waste time debugging it just to find out it really was a user mistake.
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Post » Thu Dec 25, 2014 3:59 am

@newt

It's clearly an engine case, not C2 but more on Chromium & wrappers based on it, NodeWebkit & Crosswalk.

The jank, stutter or input lag is ABSENT in iOS8 WKWebView. Buttery smooth.
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Post » Thu Dec 25, 2014 4:55 am

I wasn't talking about known issues.
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Post » Thu Dec 25, 2014 5:05 am

I think newt was suggesting that C2 allows users to easily produce engine issues(if there are any) since C2 makes it easier to work with it. And because of this, users don't see initially the fact it is an engine issue because users interact with C2, not the engine directly. When something goes wrong, their immediate focus is on C2- with what they have their hands on.
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