Construct 2, WebGL and CocoonJS1.4

Discussion and feedback on Construct 2

Post » Thu Jun 13, 2013 5:08 pm

Hi,

Ludei will be releasing CocoonJS 1.4 soon along with hopefully WebGL support for Android in the nearby future. I have a question in regards to that.

I am working on a project with Construct 2, where the amount of sprites from Particle Sprays(altogether 70 sprites exist on the screen at any time) severely slows down all but the newest Android phones.

I see in the WebGL demos Ludei have WebGL Sprites demo giving the ability to put a huge number(500+) of sprites on screen without visible slowdown.

When WebGL accelaration finally gets activated will it also accelarate the sprites in Construct 2 on Android phones and such or?
Xionor2013-06-13 20:25:35
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