Construct 2.5 (3d) !!!!!!!!!!!!

Discussion and feedback on Construct 2

Post » Mon Jun 29, 2015 10:17 pm

Q: What are quaternions?
A: All I know is you can fake it with 2 dimenions, and a nickelnion.
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Post » Mon Jun 29, 2015 10:32 pm

Q. What is a nickelnion?
A. If you need to ask then you don't need to know...

:)
A big fan of JavaScript.
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Post » Tue Jun 30, 2015 2:48 am

My biggest wish for 3D in C2/(C3) : "No 3D please!!!!!" Why?
-When you will make a 3d game learn "unity" or "Unrealengine" ...look at blueprint tutorials. with this you can make a lot of things without programming (but with lightning, texturing, normalmapping, sculpting, animations, particles, keyboard mapping.... For all this things (standards in 3d games) are tons of vids on yt and i am sure with enough time the most people can learn this, but behind of this its a lot of work (example: synchron speech lips..... or a speedometer-needle or that a door not rotate in the middlepoint when you open it, traffic at crossroads, steps on different grounds and and and.... heavy ;) i am sure, in the same method in c2 it was very complicated and a lot of hard work too.
-All ---> !ALL! 3d-Makers (without programming and the promise "easy to use") that i have tested are the biggest s**t! With this tools you have no change to integrate your own creative.
-SNES, Amiga 500, c64, Atari ST, msx....... ---> Steam ---> search ---> "retro". The world need tools for 2d games! (A lot of new cool game concepts are 2d.... look at "one finger death punch" or the business-simulations from "Kairosoft" for mobile.
-Lot of games have the groundspecification in the design for 2D-Game
-Construct 2 have a lot of Roadworks.... with the integration of 3D........ uuuhhh........ *NoComment* :)
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Post » Tue Jun 30, 2015 3:04 am

There's also CraftStudio which has visual programming. The developers recently released a new engine SuperPowers which does much the same thing. There are MUCH better solutions to 3D event/visual programming. C2 just isnt meant for it I dont think.
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Post » Tue Jun 30, 2015 5:56 am

Wow there is alot of suggestions there ! i didnt know q3d for c2 i need to give that a try ! thanks all for replying i gained alot of knowladge
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Post » Tue Jun 30, 2015 6:54 am

Like Ashley said learn to walk before you can RUN
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Post » Tue Jun 30, 2015 7:53 am

@Ashley I think its a good move for Scirra to specialize in creating a kickass 2d game dev engine and not mixing itself in the 3d world. Though a bit skeptic and risky in leveraging in HTML5, but what the hell if it makes things get going.

I'm a Unity Dev but if possible I prefer to do 2D games in C2. Doing things in Unity is easy once you get the hang of it but somehow I still find C2, ok for quick 2D gamedev. Exporting to mobile in C2 is different though, I hope C3 can address seemless export, or tie up with @Ludei or @Intel. @Tom This might be a good selling point for C3. The only convenient way to export is via nw.js and web.
sleep is only for the weak!
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Post » Tue Jun 30, 2015 9:08 am

I don't want construct to be fully 3D but it would be nice to be able to add 3D sprites. Exactly like regular sprites that can be rotated in all directions. Basically the possiblility to add OBJ files as sprites which you can rotate in any angle. To get a smooth rotation of a simple item like a coin for example you have to use a sequence of pre rendered images which uses a lot of memory. But full 3D? nahhh. There are other softwares for full 3D games, but 3D sprites I can see would be a nice addition to construct..

I imagine games like simple 2D asteroids for example. Where every sprite of an asteroid is actually a small 3D sprite (OBJ), instead of a pre rendered 2D sprite. That would add another dimension to games. being able to rotate the sprites in any angle, but still using a 2D canvas...
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Post » Wed Jul 01, 2015 5:58 pm

its just a dream i guess
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