Construct 3 and Steam

Post » Tue Feb 21, 2017 10:35 am

I'm very happy that Construct 3 is now finally announced, the fact that it will work on MAC and the rest of the announcements. It seems it's going into a great direction.

I have one question / suggestion.

PLEASE add native support for Steamworks in the same greatly thought out way than the rest of Construct.
I know there is Greenworks and it's a great plugin.
It would be great if this can be handled by Construct 3 to allow devs to use the achievements and card systems etc. natively.
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Post » Tue Feb 21, 2017 3:28 pm

I don't think Scirra could afford to miss supporting Steam. In C2 it was a mess. While I haven't published anything on Steam yet, I read enough comments on the topic to get the picture. MadSpy's plugins were a godsend to many. But supporting a platform that big and vital officially is a must have functionality in my opinion.
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Post » Tue Feb 21, 2017 8:09 pm

AFAIK the latest official Greenworks plugin is working OK. Is it just a case of missing features, or bugs, or what? For example the existing Greenworks plugin can already activate achievements, so how come you mentioned that? And if you just say "it's a mess", there's not a lot I can do about that, but if you make a list of five bugs for example, I can work my way through fixing them. Vague posts like this just leave me wondering if you've actually tried it lately?
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Post » Wed Feb 22, 2017 6:51 pm

Ashley wrote:AFAIK the latest official Greenworks plugin is working OK. Is it just a case of missing features, or bugs, or what? For example the existing Greenworks plugin can already activate achievements, so how come you mentioned that? And if you just say "it's a mess", there's not a lot I can do about that, but if you make a list of five bugs for example, I can work my way through fixing them. Vague posts like this just leave me wondering if you've actually tried it lately?

No I haven't, and this is why I wrote that I haven't published anything on Steam yet. My post was based on the posts I read in the Greenworks plugin's topic in the past few years. There were issues, and a lot of the developers were complaining. As far as I know the plugin was broken for a long time with the newer NW.js versions so that's why I called it a mess. If it works today, than please accept my apologies, and I meant no offence. Having a Steam plugin included in the editor is vital and it leaves a better feeling in the users than having to download it separately from the forums in my opinion. If I do manage to get a game on Steam and if I run into any problems, you can be sure that I'll post bug reports. After all, I also want C2/C3 to be one of the best engines that support Steam.
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Post » Thu Mar 02, 2017 12:49 pm

Ashley wrote:AFAIK the latest official Greenworks plugin is working OK. Is it just a case of missing features, or bugs, or what? For example the existing Greenworks plugin can already activate achievements, so how come you mentioned that? And if you just say "it's a mess", there's not a lot I can do about that, but if you make a list of five bugs for example, I can work my way through fixing them. Vague posts like this just leave me wondering if you've actually tried it lately?


My take on asking was just that I reckon main features required to get a game out there and published esp if you are a small studio/business that gets asked to pay more if the game works or takes off, then needs to be supported by Scirra officially.

Having it in Construct 3 other than a plugin made by some hobbyist (and by NO means do I intend any disrespect to the developer of the Greenworks plugin...he is a lifesaver where Construct 2 could not do this)

I understand that by "farming out" a lot of features to third party developers hoping they continue takes a lot of work off your back Ashley.
I just think something like an export option to get your game on one of the most heavily used publishing services should be supported by Construct 3...hell it should have been supported by Construct 2 imho. Esp as i said you get to gain if a game makes over the stated amount of sales and now need to buy a business license. What does that developer of the Greenworks plugin then get? Nothing?
What if he decides to leave..or he becomes ill or just decides hey, more money to be made in Unity plugins for example.

Then the guy who bought into Scirra now needs to tell his audience sorry...can't update the game because the developer who made a free plugin is missing.

I know thats kind of a worse case scenario, but I will feel much better if something like this was supported inside C3 and Scirra can keep an eye out for changes and updates.

I've said my peace here - your software you can do what you want. I just know I and I'm sure many others would be happy to see it supported, same as exporters to phones without relying on broken 3rd party stuff.
Also mentioning XboxOne's new Indie Dev system...I'f you can support that natively, why not Steamworks?
It's the ONE pain solving area... imho again.. that Construct lacks vs the competition. Most of them have dedicated exporters / support for Steam mobile etc built in and does it pretty easily.
Technical arguments aside, it is what it is.

Thanks for the updates on C3.
I'm excited for C3 anyway and can't wait to have a tinker with it.

Peace.
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Post » Thu Mar 02, 2017 12:55 pm

Havok wrote:Having it in Construct 3 other than a plugin made by some hobbyist (and by NO means do I intend any disrespect to the developer of the Greenworks plugin...he is a lifesaver where Construct 2 could not do this)

If you mean the Construct 2 plugin, we do develop that officially ourselves already.
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Post » Thu Mar 02, 2017 1:02 pm

Ashley wrote:
Havok wrote:Having it in Construct 3 other than a plugin made by some hobbyist (and by NO means do I intend any disrespect to the developer of the Greenworks plugin...he is a lifesaver where Construct 2 could not do this)

If you mean the Construct 2 plugin, we do develop that officially ourselves already.


Then why dont you say so! :oops:

Ok fine, I feel better now. Thanks.
Maybe a nice search feature (as perhaps planned already) for all plugin and who the devs are will help people like me who dont spend all their time on the forum.

Cary on. :D
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Post » Tue Jul 11, 2017 8:10 pm

Ashley wrote:
Havok wrote:Having it in Construct 3 other than a plugin made by some hobbyist (and by NO means do I intend any disrespect to the developer of the Greenworks plugin...he is a lifesaver where Construct 2 could not do this)

If you mean the Construct 2 plugin, we do develop that officially ourselves already.


Hi. Could you tell me where it is then? Because I can't find it in Platform specifics on C2, or even in the manuals or in tutorials section.
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Post » Wed Jul 12, 2017 10:03 am

kossglobal wrote:
Ashley wrote:
Havok wrote:Having it in Construct 3 other than a plugin made by some hobbyist (and by NO means do I intend any disrespect to the developer of the Greenworks plugin...he is a lifesaver where Construct 2 could not do this)

If you mean the Construct 2 plugin, we do develop that officially ourselves already.


Hi. Could you tell me where it is then? Because I can't find it in Platform specifics on C2, or even in the manuals or in tutorials section.


https://www.scirra.com/forum/experimental-greenworks-plugin_t117833
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