Construct 3 any news?

Post » Tue May 17, 2016 3:03 pm

PixelPower wrote:There are only 2 developers Ashley and Tom. ...

I think that is incorrect according to these pages they did expand the team: Team Page | Announcement Page
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Post » Tue May 17, 2016 3:40 pm

TheRealDannyyy wrote:
PixelPower wrote:There are only 2 developers Ashley and Tom. ...

I think that is incorrect according to these pages they did expand the team: Team Page | Announcement Page


But when Tom and Ashley answered they just mentioned themselves. That's the only answer I can give out, who knows since that's based on 2015 June what has changed since then.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue May 17, 2016 3:40 pm

@Bleenx I already own a full C2 license for quite a while now and have been working for the past 12 months on a major development using the tool (a serious game platform, based on a scenario engine). I was only looking forward to C3 for some further flexibility it may provide, whilst keeping C2 compatibility.

@PixelPower Your statement doesn't make sense from a logical standpoint. You can't state bringing more people would be complicated at this stage and also argue that Scirra is keeping everything secret to avoid anyone copying. Either it's complicated to bring someone up to speed on understanding the inside of C2 and future C3 functionality and then it would be very difficult for competitors to copy or it's not and then Scirra could hire a few more developers. If you had looked at my post properly (but perhaps you're the mentally dull person - no need to insult people, at least that's not what clever people do), you would have seen my praise for Scirra's support of C2...
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Post » Tue May 17, 2016 3:46 pm

wmsgva wrote:@Bleenx I already own a full C2 license for quite a while now and have been working for the past 12 months on a major development using the tool (a serious game platform, based on a scenario engine). I was only looking forward to C3 for some further flexibility it may provide, whilst keeping C2 compatibility.

@PixelPower Your statement doesn't make sense from a logical standpoint. You can't state bringing more people would be complicated at this stage and also argue that Scirra is keeping everything secret to avoid anyone copying. Either it's complicated to bring someone up to speed on understanding the inside of C2 and future C3 functionality and then it would be very difficult for competitors to copy or it's not and then Scirra could hire a few more developers. If you had looked at my post properly (but perhaps you're the mentally dull person - no need to insult people, at least that's not what clever people do), you would have seen my praise for Scirra's support of C2...


Sorry if I was harsh but I'am sick of people acting if Construct2 team isn't doing the best they can. They already answered the questions over and over in the thread. As far as your project that sounds good, did you post it in the working creations section, I would like to check it out. If your making a serious game, I salute you because I'am also tired of 1,000 flappybird and doodle jump clones made with Construct2. I am glad there are developers out there making full games.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue May 17, 2016 3:55 pm

@PixelPower I wasn't in any case implying that Scirra isn't doing a good job. My only criticism was about announcing a new product very long before it was even close to being in alpha version. It only makes people start posting many questions (...) which the team may not be ready to answer because things are still very undefined.

Regarding the platform, I have yet to put the website together to showcase it, but I have been working on a first game using the platform which is based on helping companies make their staff more sensitive to cyber-security issues. You can find out more about it here: https://www.securitygame.biz/en/index.html

Let me know if you have any questions.
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Post » Tue May 17, 2016 4:20 pm

wmsgva wrote:@PixelPower I wasn't in any case implying that Scirra isn't doing a good job. My only criticism was about announcing a new product very long before it was even close to being in alpha version. It only makes people start posting many questions (...) which the team may not be ready to answer because things are still very undefined.

Regarding the platform, I have yet to put the website together to showcase it, but I have been working on a first game using the platform which is based on helping companies make their staff more sensitive to cyber-security issues. You can find out more about it here: https://www.securitygame.biz/en/index.html

Let me know if you have any questions.


I watched the video, excellent graphics. The theme is something new and unique different from whats normally made. Programming wise its a bit of work to layout all the scenario's then have the user interact with them.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue May 17, 2016 4:26 pm

@PixelPower Thanks, my graphic designer has done some great work (these were built using 3DS Max) and I can confirm the programming was quite a venture (there are currently over 2'500 events and improvements are ongoing).

All the interactions between the objects (which are cut-out of the 3D scenes as graphic objects using Photoshop) are managed from the scenario, which is entirely in an external XML file (it makes it possible to add/change interactions and their consequences on the fly). The game is also multilingual, with all textual content being in an external XML file also (makes it easy to add new languages).
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Post » Wed May 18, 2016 7:56 am

They stated that c3 will be c2 but multiplatform and more modable and accessible to plugins. I dont think they have anything to hide from copying. Its a case of we are far from ready to show stuff more likely.

I very much look forward to the day i can run construct on linux.
I hope c3 comes in a sexy dark theme that is easy on the eyes.

Wine devs havent implemented httpapi, so c2 cant run a server on linux. It will be interesting to see if they implement it before c3 comes out. If they do, that might hurt sales a little bit
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Post » Wed May 18, 2016 8:58 am

blurymind wrote:They stated that c3 will be c2 but multiplatform and more modable and accessible to plugins. I dont think they have anything to hide from copying. Its a case of we are far from ready to show stuff more likely.

They are also implementing new features so they do have something to hide from the competition. ;) Think about C2's event system. It's a unique feature they developed and it's the best on the market. Ashley hinted some information in posts around the forum and Twitter about improvements to spritesheets, etc.

blurymind wrote:I hope c3 comes in a sexy dark theme that is easy on the eyes.

Me too. I'd love to see that.

blurymind wrote:Wine devs havent implemented httpapi, so c2 cant run a server on linux. It will be interesting to see if they implement it before c3 comes out. If they do, that might hurt sales a little bit

I don't think it would be a big problem. Most of the devs will come from Windows and MAC.
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Post » Wed May 18, 2016 9:33 am

I've been following Scirra since the Construct Classic days, and even though I absolutely love C2 it's gotten to a point where I can't depend on it anymore because it would mean also depending on 3rd party tools like nw.js, intelxkd, cocoonjs and etc.

All I'd like to know about C3 is wether it will depend on such tools or not. I'm sick and tired of having weird bugs that can't be solved by the Scirra team or by myself.

Apparently Fusion 3 comes out this year so here's hoping Scirra will have something really cool to show this year too!
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