Ashley wrote:We possibly did announce C3 too soon. (...)
b) explain why Construct 2 development might be slowing down somewhat.
However for the reasons I posted earlier we never felt like it was a good idea to announce anything further.
We have actually been working on further hiring and are still looking in to some expansion - we just haven't made announcements yet. But Scirra has been bigger than just Tom and I for a while now.
Thank you for announcing C3, I was on edge deciding between C2 and Unity for my larger game project and knowing that there will be backward compatibility between current and next tools version was enough to convince me to try harder and get better with C2***
. Overall knowing that You and Team have been fine and are working on improving tools is amazing news.
Once again thanks for improving tools as currently imo C2 is just best
for html5 web games development and with node webkit people were able to create some cool desktop games too
All in all after 2 years I'm glad I've picked C2 and it allowed me to create many games . However long it may take I will patiently and loyally wait for C3 so yeah...
Thanks Team Construct ***I was salty in past because of how html5 gets buggy on browsers, especially bloody ios safari made my life shorter by few years most certainly. Coming from coding background (as3/c#) I was also kinda annoyed by how picking instances is working (aka needs to create block of code dedicated to picking via uid or other means) but now I understand it's because c2 with some advanced features could be extremely confusing to newbies and could even turn people off with complexity, gladly plugin system exists and rexrainbow in those 2 years created some amazing QOL coder features. Anyway I can't stress enough even how great C2 without plugins is to create simple/medium sized html5 games, with plugins probably sky is the limit.