Construct 3 any news?

Post » Wed May 18, 2016 11:33 pm

Will it really? I doubt it. Given its only two guys doing most of it, while also releasing fixes for this one. :)
Clickteam did the same thing. First said 2016 q1, then it became winter, then 2017. Its a moving target and ashley hasnt put any dates or even a year- so at least he doesnt want to disapoint us with false promises
B
40
S
15
G
4
Posts: 426
Reputation: 5,848

Post » Thu May 19, 2016 12:45 pm

We possibly did announce C3 too soon. Our intent was to
a) start raising awareness of a new product coming out at some point in the future, and
b) explain why Construct 2 development might be slowing down somewhat.
However for the reasons I posted earlier we never felt like it was a good idea to announce anything further. So I can see the frustration. But I'm not sure what else we could do, other than e.g. announce something we're still not 100% sure will launch, and then distract sales away from C2 for something which doesn't even have a release date yet.

We have actually been working on further hiring and are still looking in to some expansion - we just haven't made announcements yet. But Scirra has been bigger than just Tom and I for a while now.
Scirra Founder
B
399
S
236
G
89
Posts: 24,529
Reputation: 195,390

Post » Thu May 19, 2016 12:57 pm

Ashley wrote:...We have actually been working on further hiring and are still looking in to some expansion - we just haven't made announcements yet. ...

Great news. It's awesome to see Scirra grow.
B
135
S
33
G
17
Posts: 1,559
Reputation: 20,732

Post » Fri May 20, 2016 1:33 am

I was thinking buy a bunch of C2 in spring sale... but I was wandering if C3 will be released in the coming month so I stopped.
Providence University, lecturer.

Tatung University, lecturer.



Consultant per question: USD$15 / time

Consultant by month: USD$300 / month

Customized project: USD$2500 / capx
B
78
S
18
G
4
Posts: 197
Reputation: 7,828

Post » Fri May 20, 2016 6:32 am

Buying it now means you still get an upgrade discount when 3 comes out. Also 3 is backwards compatible, so you can continue any project you have started in 2
B
40
S
15
G
4
Posts: 426
Reputation: 5,848

Post » Fri May 20, 2016 7:47 am

jomo wrote:I was thinking buy a bunch of C2 in spring sale... but I was wandering if C3 will be released in the coming month so I stopped.

No need to hold back on your purchase, since it's still a long way off.
B
135
S
33
G
17
Posts: 1,559
Reputation: 20,732

Post » Thu Jun 09, 2016 3:11 am

Really looking forward to this.

Adding in the ability to do Javascript code snippets would be killer. :)
B
8
S
1
Posts: 7
Reputation: 501

Post » Fri Jun 10, 2016 9:48 am

gdevelop already has that xD
B
40
S
15
G
4
Posts: 426
Reputation: 5,848

Post » Fri Jun 10, 2016 10:33 am

Hi Ashley,

Hope you can mix all the good C2 in C3 with some features from Buildbox 2.0, like logic items (and we can create more and have them in library) or action library, the node editor, and have a look to sparktools (is interesting): would have a big dinamite in hands!
B
5
Posts: 33
Reputation: 299

Post » Fri Jun 10, 2016 11:43 am

Ashley wrote:We possibly did announce C3 too soon. (...)
b) explain why Construct 2 development might be slowing down somewhat.
However for the reasons I posted earlier we never felt like it was a good idea to announce anything further.
(...)
We have actually been working on further hiring and are still looking in to some expansion - we just haven't made announcements yet. But Scirra has been bigger than just Tom and I for a while now.


@Ashley
Thank you for announcing C3, I was on edge deciding between C2 and Unity for my larger game project and knowing that there will be backward compatibility between current and next tools version was enough to convince me to try harder and get better with C2***. Overall knowing that You and Team have been fine and are working on improving tools is amazing news.

Once again thanks for improving tools as currently imo C2 is just best for html5 web games development and with node webkit people were able to create some cool desktop games too :)

All in all after 2 years I'm glad I've picked C2 and it allowed me to create many games . However long it may take I will patiently and loyally wait for C3 so yeah...

Thanks Team Construct :)



***
I was salty in past because of how html5 gets buggy on browsers, especially bloody ios safari made my life shorter by few years most certainly. Coming from coding background (as3/c#) I was also kinda annoyed by how picking instances is working (aka needs to create block of code dedicated to picking via uid or other means) but now I understand it's because c2 with some advanced features could be extremely confusing to newbies and could even turn people off with complexity, gladly plugin system exists and rexrainbow in those 2 years created some amazing QOL coder features. Anyway I can't stress enough even how great C2 without plugins is to create simple/medium sized html5 games, with plugins probably sky is the limit.
B
22
S
7
Posts: 94
Reputation: 1,783

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: rhg1968 and 1 guest