Construct 3 any news?

Post » Tue Jun 14, 2016 5:34 pm

PixelPower wrote:
Zebbi wrote:
Not sure about that, there are a few smart arses here, but not half as many as Clickteam has, and their forum is deadin the water for most technical requests/discussions. Here you can always get help/replies almost straight away.


Yeah clickteam and gdevelop isn't our main competition concern. Gamesalad, GameMaker, Unity,Unreal, etc. They all have tools to make games easy and all their forums are active. Yes the help section is good but can be better . Overall if your suggesting that everything is ok, I see it very differently.

I haven't actually seen those forums myself, I've received some good help around here, tbh, but there's been some difficult moments like anywhere.
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Post » Wed Jun 15, 2016 10:40 am

I think if Construct 3 would include half the 3rd Party Plugins and Behaviours that are available today, it would already be twice as powerful of an Editor :) Would be great actually, if Scirra would consider including some as a Standard and "officialized" Extension to C3 one day especially by users like Rex.
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Post » Thu Jun 16, 2016 10:15 am

joel87 wrote:I think if Construct 3 would include half the 3rd Party Plugins and Behaviours that are available today, it would already be twice as powerful of an Editor :) Would be great actually, if Scirra would consider including some as a Standard and "officialized" Extension to C3 one day especially by users like Rex.

i agree
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Post » Thu Jun 16, 2016 10:58 am

joel87 wrote:I think if Construct 3 would include half the 3rd Party Plugins and Behaviours that are available today, it would already be twice as powerful of an Editor :) Would be great actually, if Scirra would consider including some as a Standard and "officialized" Extension to C3 one day especially by users like Rex.


If not it would be great if they were more easily accessible and browsable like the scirra store. A lot of good plugins are not listed in the shop and are hard to find unless you dig in some forum threads. Plugins are a great additions to C2 and should be getting some more spotlight at least.
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Post » Thu Jun 16, 2016 3:11 pm

Are C2 Plugins still gonna work in C3 is something i'd be interested in as well...
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Post » Thu Jun 16, 2016 3:14 pm

joel87 wrote:Are C2 Plugins still gonna work in C3 is something i'd be interested in as well...


They should, at least the more recent ones, since it is going to be using same engine just different ide.
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Post » Fri Jun 17, 2016 1:48 pm

i just buy C2 so not yet ready to spend no more money
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Post » Sat Jun 18, 2016 1:13 am

megatronx wrote:I actually have a suggestion for C3

@Ashley Imagine a maze with loads of doors and even more buttons opening those doors, spread throughout the whole maze. It becomes difficult to keep track of which object representing button is connected to which door. So I thought that it would be very neat to have a connector in C3 which would work like this: in editor you click on an object you'd like to connect while holding a shortcut key. A line is being created and you pull it with mouse to the object you want to connect it to. Now in events you have ability to create conditions using those connectors, for example For each button connected to doors, or for each doors connected to buttons, following by standards like doors variable = x: etc. would speed things up as well as make things in the editor easier to see.


This is a great idea. It would help me a lot. Relationships between certain objects are a crucial aspect of game development, so anything that helps manage that sort of thing is a plus.
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Post » Sat Jun 18, 2016 3:47 am

in editor you click on an object you'd like to connect while holding a shortcut key. A line is being created and you pull it with mouse to the object you want to connect it to.


That sounds like the pick-whip in After Effects, a quick way to visually choose relationships between layers and data..

https://vimeo.com/94981235
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Post » Sat Jun 18, 2016 11:05 am

tuongtrante1 wrote:i just buy C2 so not yet ready to spend no more money

Don't worry we don't even know when C3 will come.
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