Construct 3 any news?

Post » Thu Jun 23, 2016 7:43 pm

Lancifer wrote:I'm sorry, but I'm not entirely sure where you're getting your information...

Buildbox is built on top of the Cocos2d-x engine...not fully coded by themselves.
Buildbox does not have native export for mobile.
Buildbox is a 2D engine.


Isn't Cocos2d next to native?
Also isn't the new version going to support 3D as far as i saw from the trailers?
I didn't read through everything or got my hands on it, sorry in that regard.

EDIT: The most of the preview images show 3D/2.5D'ish content so I got that assumtion from there...
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Post » Thu Jun 23, 2016 8:51 pm

if you want your game to look like a generic game made with buildbox - then use the out of the box crap they have on offer. You literally can make 3-4 types of games with that thing.
Its almost the same as opening a premade demo template in construct and not being able to edit the logic - only change parameters and graphics.
With construct2 you have the freedom to DESIGN the game yourself.

If you care even a little bit about actual game design - then it would be obvious to you why its not worth even wasting time on it. If something has a high price on its license - that doesnt make it better. I have no idea what they are smoking - they should be offering it for free. Only an idiot would buy it and expect to make an original game. Its super limited. :)
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Post » Thu Jun 23, 2016 10:18 pm

blurymind wrote:if you want your game to look like a generic game made with buildbox - then use the out of the box crap they have on offer. You literally can make 3-4 types of games with that thing.
Its almost the same as opening a premade demo template in construct and not being able to edit the logic - only change parameters and graphics.
With construct2 you have the freedom to DESIGN the game yourself.

If you care even a little bit about actual game design - then it would be obvious to you why its not worth even wasting time on it. If something has a high price on its license - that doesnt make it better. I have no idea what they are smoking - they should be offering it for free. Only an idiot would buy it and expect to make an original game. Its super limited. :)

I didn't get my hands on it, so I don't want to agree with you yet.
I just try to judge how it would be (and currently is) based on the stuff they show on their website.
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Post » Fri Jun 24, 2016 1:53 am

they have launched their demo version today so take a try
i am also very excited to try it
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Post » Fri Jun 24, 2016 2:15 am

luckyrawatlucky wrote:they have launched their demo version today so take a try
i am also very excited to try it


Where'd you see that?
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Post » Fri Jun 24, 2016 3:51 am

see their website
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Post » Fri Jun 24, 2016 1:42 pm

Nagval333 wrote:buildbox? Guys what we talking about?
I just saw their site, and projects are very primitive. I didn't know how they build the complicated projects with only Drag and Drop manner, but for what I saw you don't have to use to much code in C2 too. The advantage of C2 is wide functionality, you can use plugins, you can use JS codes, you can make very complicated project with using arrays, AJAX, external JS etc

And the price... It's really crazy... Almost a one hundred bucks per month (84 or 99)
For this money, every month, you can buy some graphics assets, capx examples (for each of your target) or music, sounds etc :shock:


blurymind wrote:Its almost the same as opening a premade demo template in construct and not being able to edit the logic - only change parameters and graphics.
With construct2 you have the freedom to DESIGN the game yourself.

Exactly my thoughts.
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Post » Sat Jun 25, 2016 11:39 am

With Construct 2 you can be far more creative for less money.

The grass always seems greener on the other side.
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Post » Sat Jun 25, 2016 4:55 pm

Construct 2 has been surprising me for the last 3-4 years so I wouldn't switch to another engine. And a great plus is the community.
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Post » Sun Jun 26, 2016 8:10 pm

So I read/saw everything about it and my conclusion is: It is easier than Construct 2 but way more limited.
Buildbox 2 is very easy to use and perfect for absolute beginners that want to create a game as fast as possible.

C2 offers way more for the price than BB2 does so the only reason I see to qualify the high price, is the amount of work you require to make your game.
Don't get me wrong, you can create games easily with C2 too but BB2 is even easier to start with.
BB2 also cuts off the optimization's and generally you don't really have to care about the performance, the engine really does everything for you.

I personally think that Spark is still the only competitor that Scirra should worry about, of course that depends on the way that C3 will take.
But if C3 will be something like C2 with major improvements, it will have a strong competitor for sure.
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