Construct 3 any news?

Post » Tue Aug 30, 2016 4:55 pm

The mouse wheel button is the middle mouse button.
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Post » Tue Aug 30, 2016 4:57 pm

yes yes, i saw it after the publish post sorry , but the others not. I saw a solution by you using a for with loopindex,etc... to detect no key is down. But well better if they are events to be more easy to use.
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Post » Wed Aug 31, 2016 2:50 am

I think I figured out why so many people start new Construct 3 forums instead of searching for this one: they can't. :o

"Construct" is far too common a word on these forums, so the search engine throws it out, and "3" is a single character, so that gets ignored, too.
Eh, Steve!
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Post » Mon Sep 12, 2016 8:14 pm

They should just sticky this post.
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Post » Mon Sep 12, 2016 11:30 pm

gumshoe2029 wrote:They should just sticky this post.


Good idea.
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Post » Tue Sep 20, 2016 11:36 pm

any news about Construct3? at least any new feature revealed yet??
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Post » Wed Sep 21, 2016 7:56 am

Well I am pretty sure that they are going to add in a way to make 3D games, they are just trying to find the balance to make it easier for new users. Already we can make semi 3D games with Construct 2 which is a plus. Moving forward I have confidence that they will add a excellent non coder way to do 3D. This is a demo 3D game made with Construct 2 https://www.scirra.com/arcade/racing-ga ... mo-1-11082

Also I hope they work on exporters but they said thats not a focus. I figure 3D and multiplayer will be the highlights and done very well since they are taking thier time. I hope they consider making it cheaper or free for existing Construct 2 buyers since we supported them first.
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Post » Wed Sep 21, 2016 8:21 am

PixelPower wrote:This is a demo 3D game made with Construct 2 https://www.scirra.com/arcade/racing-ga ... mo-1-11082


That's not even remotely 3D. 3D means three dimensional, that game merely has 2 dimensions and hardly even appears to have a third one, so I wouldn't even say it falls under 2.5D.
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Post » Wed Sep 21, 2016 8:30 am

I don't really mean to sound like a dick, but most of the things people are asking for in this forum are completely useless. Keyboard, mouse functionality? Keyboard and mouse functionality is flawless, there's no reason to add useless "features". Multiplayer is awesome and MUCH easier than any other engine, it'd be nice if they didn't add more to it and kept it as simple as it is right now, because in it's current state, making a multiplayer game takes less than 10 minutes.

People have made some good points when it comes to project construction and organization within the IDE as a whole, but when it comes to plugin expansion that's not incredibly ridiculously nitpicky, official Steam, Gamejolt, etc support would be great. Support for the platforms we will be developing for from the very beginning, in other words.
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Post » Wed Sep 21, 2016 5:29 pm

Honestly, the main thing I'd like would be some sort of built in source control. It's not too hard to set up something that works decently already, but something native would be fantastic.

Other than that, most things I'd be interested in are just quality of life improvements that could just go into c2.
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