It's years away.. Really?
I thought that it's using the same core - so @Ashley would only need to port the GUI of the editor.
If its years away, then it would be worth for me to learn Godot and use that instead in the meantime...
chadorireborn wrote:Don't rush the Scirra Team on making Construct 3. If they rush, many unexpected events will happen or it may get incomplete...
(Please note that the following statement is based on facts and my personal opinion!
I know that rushing is almost never the right way to do something but in this case it really seems like it would only benefit Scirra
and their future product.
I don't question their actions nor am I in a position to tell them what they should do but Godot
is not something that can just be ignored.
Take it from this point, what could C3
have that Godot
doesn't already have or will have?
- Intuitive & Easy Interface (Scene/Layout based): C2/C3 = YES | Godot = YES
- Easy Event Based Editor: C2/C3 = YES | Godot = NO (Promised feature in near, future updates)
- Engine Based Features (Examples):
C2/C3 = Basic animation/image editor; "1 click" art and audio import; Web based plugins (Customizable); Runs on Windows (OS X + Linux with C3); Multiple languages (Yes with C3); 2D game development (limited to web standards & changes) and many more features that both engines mostly have in common...
Godot = Advanced image & animation editors; "1 click" art and audio import; Native + web based plugins (Promised feature in near, future updates); Runs on Windows + OS X + Linux + FreeBSD + OpenBSD + Haiku; Multiple languages (Yes with future updates); 2D + 3D game development (Native or web based limitations) and many more features that both engines mostly have in common...
- Exporting Options: C2/C3 = Universal (HTML5 + Wrappers) | Godot = Universal (Mostly Native, "1 click deployment")
- Helpful Community & Custom Content: C2/C3 = YES | Godot = YES
it all up, I think if Godot
continues to grow with future updates, C3
won't get a single chance to compete with Godot
in terms of uniqueness and features.
As harsh as it sound, about ~20% of Godots
current content is already capable of doing the things that C2/C3
are capable of doing.
To go back to C3
itself, how long is C3
already in development 1-2 years, anyway since the last big announcement a lot of time has passed but what does that mean?
For a firstly expected "copy/pasted" engine with a few new features that is a lot of time! I think
by now we should be expecting the new "big thing" with cutting-edge features (e.g. improved exporting and other suggested features by the community
) because a simple "copy/pasting" process of existing features cannot take this long in my opinion.
As much as I enjoy working with C2
and it's limitations, I'm slowly starting to think about jumping over to other products because of the lack of information and support towards community based feature suggestions.
I know that the most of us here fully support Scirra
and their future products but honestly, why would you buy
a product when there is another 100% free
product which is capable of doing the exact same things but with even more features and helpful tools included?
I mean it is us (the community
) that buys and uses the product, without us there wouldn't be C3
and if Godot
really stands to their promises... I guess that could
mean the end for future products from Scirra
At last, we can only hope that we get at least a short statement about the current state of C3's
development to compensate some of the concerns from the community.