Construct 3 any news?

Post » Fri Oct 07, 2016 12:23 pm

IJCT wrote:it will be way better if we wouldnt have to use the VM, i use one too and its really slows the development process

True. One of my most expected improvements is the cross-platform editor support. I hope they can fit in a linux version as well, but I understand that the mac version is more important.
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Post » Sat Oct 08, 2016 7:14 am

HeadClot wrote:I can provide examples if needs be to show what I mean.


I'd like to know more about this.
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Post » Tue Oct 11, 2016 2:25 pm

gumshoe2029 wrote:
Bleenx wrote:
gumshoe2029 wrote:About a year ago, I suggested a sweeping change to C3 that I am guessing they took.


What would this sweeping change be?


That they split C3 up into two major versions: Game & Enterprise. C3:Game would be focused on canvas-based JavaScript abstraction (their previous idea of C3), while C3:Enterprise would be focused on non-canvas JavaScript abstraction. The Enterprise version would contain things like site formatting, tables, authentication, database access, caching, among other things. They would also be able to do C3:Ultimate, which would contain both Game & Enterprise versions.

This would multiply their potential market by a thousand-fold, and they would be competing with platforms like Google WebToolkit and Web Builder 11, etc.

But like I said before, this is purely conjecture.

Competitors already have native and HTML5 exporters and by the time C3 is released, their their support will be even better. Yes, C2's HTML5 is more optimised but still it doesn't make up for the lack of native export.

But using Construct as a site/web-tool creator would be much better. Incorporating web technologies with Construct's easy programming would be a great production tool ;)
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Post » Fri Oct 14, 2016 8:46 am

Any info about the price of C3 in comparision with C2 ?
I wanna buy a C2 license but I can't decide whether to wait for C3 release or not.
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Post » Fri Oct 14, 2016 8:54 am

X3M wrote:Any info about the price of C3 in comparision with C2 ?
I wanna buy a C2 license but I can't decide whether to wait for C3 release or not.


@X3M - Don't wait for C3, I believe C3 will come out in about 2 to 3 years. That's a very long time. It's not worth it. And besides, C2 is upgradable to C3.

For example (I might be wrong though), if C2 Personal License costs $120 and C3 costs $200 . You will only pay $80.00 if you've purchased C2 Personal License.
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Post » Fri Oct 14, 2016 9:26 am

chadorireborn wrote:
X3M wrote:Any info about the price of C3 in comparision with C2 ?
I wanna buy a C2 license but I can't decide whether to wait for C3 release or not.


@X3M - Don't wait for C3, I believe C3 will come out in about 2 to 3 years. That's a very long time. It's not worth it. And besides, C2 is upgradable to C3.

For example (I might be wrong though), if C2 Personal License costs $120 and C3 costs $200 . You will only pay $80.00 if you've purchased C2 Personal License.

So if you own a C2 license, you get C3 for free?
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Post » Fri Oct 14, 2016 9:31 am

No.
If you own C2 you'll likely get a discount for C3.

No sure infos, mostly speculations.
Scirra guys will let us know about the exact license system and fee when they feel it is appropriate to do so.
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Post » Fri Oct 14, 2016 10:22 am

There's a thing called "time-to-market" and sometimes, having a product delivered sooner rather than later is a better option. I'm already starting to use SuperPowers (which includes 3D) support via ThreeJS. The point is, when people start looking for alternatives and start to get comfortable with the other solutions, they may not have the time to "go back" to Construct 3 for newer games. They may use C2 only to maintain older games (which i'm doing now).

C2 is a doorway for so called "non-programmers" to get into game development. But it's a matter of time before said "non-programmer" acquire enough programming skills to get into the more sophisticated tools. It takes less time to learn a new language, get to an intermediate skill level and then use Unity than it is to wait for C3 (as an example).

I would suggest C3 development and roll-out be in phases -- if even possible. The community would likely be more supportive of a program that is forever in beta than to have something 2 years later that may turn out to be just as common as the next tool (IMO).
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Post » Fri Oct 14, 2016 11:01 am

^
I come from a programming environment, I have been coding with Actionscript 3.0 for about 6 years, made some games with it but mainly web applications. People kept talking about the decline of Flash and the emergence of HTML5, so I decided to ditch Flash (which for me has been the best language and framework of the last decade) and embark the HTML5 ship.
I tried Phaser: Didn't like the lack of code hinting and documentation.
I tried Unity3D: Didn't like the lagginess of the code editor, as well as the fact that you should install the unity plugin in order to deploy your games online. Another thing I didn't like is the slow loading of games made with Unity3D.
So I stumbled upon Construct 2, never knew that there was a tool for making HTML5 games without coding. Fell in love with it, I was quite surprised how much an event can be the equivalent of dozens of lines of code if you were to code it by yourself.

I was more pleased of the fact that we can code our own plugins and share them with the community.

Seriously, C2 cannot be compared with any of those engines in term of simplicity and efficiency.
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Post » Sat Oct 15, 2016 9:26 pm

Any news of C3 having 3D capabilities?

I think that native 3D would make C2 the best program for making games (At least for me)

I have tried Unity both 2 years ago and last month and it is way out of my league... I really need an event based 3d engine =D
I am keeping an eye on spark game engine but when it will come into alpha it won't have 3D support...
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