Construct 3 any news?

Post » Sun Oct 16, 2016 12:16 am

TRMG wrote:Any news of C3 having 3D capabilities?


I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.
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Post » Sun Oct 16, 2016 1:26 am

I am going to have a guess that the c3 engine will be written in TypeScript so it can export/compile the latest acceptable version of JavaScript...

Just an educated guess because it would keep c3 at the bleeding edge. Also, the Visual Studio Code editor is fantastic, so writing plugins in TypeScript would be a pleasure...
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sun Oct 16, 2016 8:26 pm

Bleenx wrote:
TRMG wrote:Any news of C3 having 3D capabilities?


I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.


That's a shame...

Well, thanks for letting me know
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Post » Sun Oct 16, 2016 11:14 pm

TRMG wrote:That's a shame...


Agreed, and no problem.
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Post » Tue Oct 18, 2016 12:30 pm

Bleenx wrote:I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.

Eventually I did...
And I found that in those 30 pages there is no confirmation from the developers Ashley or Tom that there will be or wont be 3d.
Maybe the confirmation in other topics (I'd like to see them), like some people mentioned:
TheRealDannyyy wrote:I believe Ashley already responded at least 50 times with something like "No it will not be a 3D engine, despite the '3' in the name".



The only infromation from the devs in this topic is:

Ashley wrote:It would be a huge project for any programming tool to add non-programming support anywhere near as sophisticated as C2's - there is an absolute ton of features in there ranging from top-level features like functions and loops down to unique internal optimisations to make it run fast enough, all built up and tuned over a period of years. I would be super surprised if anyone could get anything remotely comparable even after say a year, if they are starting from scratch, and they'd have to have a 100% focus on it the whole time.

Ashley wrote:We are basically working full-time on C3 and it's been our focus for over a year now. It is certainly not going to be cancelled or anything like that. We are just not ready to share any information yet for a few reasons:
- C2 is still a great product and actively maintained, and we think it's best for users to keep focusing on C2 instead of sitting around waiting for C3 (especially since we still don't know when it will be ready)
- we don't want to say something and then end up delaying, modifying or ultimately removing any particular feature we talked about - right now everything is still subject to change
- public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff
- we don't want to ruin the surprise!

Rest assured we are working daily to get C3 ready as soon as possible, and we will share more information when we're ready.

Ashley wrote:Wow, I only just seriously checked out Spark, and that's the closest thing to Construct I've seen in a while! They even have "Event sheets" and "Behaviors" which look very similar to what C2 does. Still, it's unreleased, and they have a smaller team and a lot of catching up to do, but I'll be interested to see what their take on the event system is.

Ashley wrote:I really think a lot of this talk is premature. Construct 2 was released five years ago and has been in active development since, and has the kind of maturity that comes with that length of public development time, e.g. people can open 400mb projects with thousands of events and things still work smoothly. There's a lot of work and literally thousands of bugs to get to that point (4634 closed bugs in Construct 2 at time of writing!). I'm not saying nobody else can do that, but for a product that isn't even out yet, all anyone can to is speculate. I think as a customer it's easier to imagine that everything will be a magic silver bullet that works perfectly, but as someone who works on the tech behind these things, it rarely works out that way!

Ashley wrote:We don't want to announce anything that isn't 100% guaranteed yet, and everything is still subject to change.
I am also very skeptical of users voting on features since we did multiplayer based on that. The multiplayer feature won all feature votes by a significant margin, we spent months implementing it, and then saw pretty low usage of it after that. It's also stayed pretty flat and has not grown much. Its usage is nowhere near as much as the votes would have suggested. So while I think user feedback is essential in general, voting systems aren't always helpful. They represent hype and people's imaginations of what would be good more than how many people will really use it.

Ashley wrote:TheRealDannyyy wrote:
I read that a lot of people didn't expect it to be this difficult.

Yes, but I anticipated that, and specifically warned people to assume that multiplayer would be very difficult to use, and only to vote for it if they were prepared to use a difficult feature. Everyone voted for it anyway.

Ashley wrote:fremachuca wrote:
I definitely think it would be wise to have a couple of developers that you trust and use construct on serious projects give you solid feedback based on their experience shipping games using the engine.

We have been doing this routinely for years now. For example even just in the last build r228, the new AJAX triggers, the "on save failed", and all the bug fixes were made based on feedback from users with real-world problems. For example some users were struggling with a problem with handling dynamic AJAX requests, and it was established on the forum that these triggers would help, so we added them. That's been the bedrock of how we develop C2 for a long time!

Ashley wrote:We possibly did announce C3 too soon. Our intent was to
a) start raising awareness of a new product coming out at some point in the future, and
b) explain why Construct 2 development might be slowing down somewhat.
However for the reasons I posted earlier we never felt like it was a good idea to announce anything further. So I can see the frustration. But I'm not sure what else we could do, other than e.g. announce something we're still not 100% sure will launch, and then distract sales away from C2 for something which doesn't even have a release date yet.

We have actually been working on further hiring and are still looking in to some expansion - we just haven't made announcements yet. But Scirra has been bigger than just Tom and I for a while now.

Ashley wrote:2D flowchart systems like that are pretty much completely different to events.

Ashley wrote:I don't recall ever calling it a mere re-skin. We are rebuilding the entire editor from scratch.

We'll have more news when we're ready to announce it. Until then sorry, you'll just have to be patient!




I will summarize it even more:

We possibly did announce C3 too soon.
Everything is still subject to change.
We don't want to ruin the surprise!


So, they are working on something big, nothing is confirmed or denied, we just need to be PATIENT for real announcements or hopefully to see Construct 3 release.

p.s.
I think there wont be a 3d support, but if there will be, it will be a hell of a surprise.
If someone really wants 3d, he should consider Q3D plugin.
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Post » Tue Oct 18, 2016 1:12 pm

Yura G wrote:And I found that in those 30 pages there is no confirmation from the developers Ashley or Tom that there will be or wont be 3d.

There won't be 3D.
Scirra Founder
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Post » Tue Oct 18, 2016 1:19 pm

Colludium wrote:I am going to have a guess that the c3 engine will be written in TypeScript so it can export/compile the latest acceptable version of JavaScript...

Just an educated guess because it would keep c3 at the bleeding edge. Also, the Visual Studio Code editor is fantastic, so writing plugins in TypeScript would be a pleasure...


I would love that too, I hope that will be true.

There won't be 3D.


Thank goodness!
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Post » Tue Oct 18, 2016 1:24 pm

Well, as time passed. I think that adding official 3D support will just hold back the focus on 2D optimization.
Besides, there is already Unity3D.

@Ashley - Best decision.
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The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Tue Oct 18, 2016 2:01 pm

Yura G wrote:
Bleenx wrote:I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.

Eventually I did...
And I found that in those 30 pages there is no confirmation from the developers Ashley or Tom that there will be or wont be 3d.
Maybe the confirmation in other topics (I'd like to see them), like some people mentioned:


Ashley wrote:
Yura G wrote:And I found that in those 30 pages there is no confirmation from the developers Ashley or Tom that there will be or wont be 3d.

There won't be 3D.


Satisfied?
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Post » Tue Oct 18, 2016 2:56 pm

Bleenx wrote:Satisfied?


Yes, Ashley is the best :)
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