Game Maker Studio 2
Does GMS2 also come with a visual scripting editor? I couldn't find any details about that.
ClickTeam Fusion 3
CTF was always more of an "ugly" version of C2 for me, If they plan to clean it up a little for their 3rd version, it might be a serious competitor.
Now Godot 3.0 is something that Scirra should really worry about, not only is it open source (FREE!) but it could also easily compete with C2's editor in terms of usability. The major thing that was kinda missing is the visual scripting editor. Now it seems like it's about to be added, this might be interesting to follow.
EDIT: Of course there are also other problems and errors that need to be fixed too.
TheRealDannyyy wrote:Now Godot 3.0 is something that Scirra should really worry about
Ashley wrote:Godot's visual scripting appears to be one of those 2D flowchart type systems, which are very different to events. They also quickly turn in to a mess, which they seem to have already noticed themselves
joel87 wrote:Have you ever tried the Editor? It's far from as easy to use as Construct's in my opinion...
I think there's always a tendency to look for the "perfect engine". It happens on every user forum of all the mentioned software packages that i've ever been to. There are always things that could be better or optimized etc. I think there are a lot of people who never start actually making a game, because they keep looking at different game engines every other week. I know i had that problem for much too long. In the end what counts is, which tool makes you actually realize your project the quickest and most convenient to you, which is very subjective. For me PERSONALLY i really always came back to C2 because i didn't see any other program, where i could get something done so easily and still remain a great deal of flexibility. So i'll stick around for sure and i'm looking forward to see what C3 will offer
Here's a leaked video of YoYos new visual scripting.
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