Construct 3 any news?

Post » Wed Nov 02, 2016 10:09 am

neverk wrote:I personally prefer Constructs eventing system.

I think it comes down to personal preference, but I also found the event based visual programming method the most effective and practical one (I've tried node-based and block based as well).
B
127
S
33
G
17
Posts: 1,530
Reputation: 20,414

Post » Wed Nov 02, 2016 10:52 am

spy84 wrote:the expectations of the new game engines era are really very high, check this out "https://www.youtube.com/watch?v=usFWrvlOIT8"


I am baffled as to why people are interested and hyped about 3d graphics that look like they are from 1996. And, even more, when the way to achieve them is convoluted and unintuitive, because the 2d engines aren't really meant to be used this way. Q3D is a fine example of this oxymoron, I bought it but unfortunately never used it, because it's complexity and lack of useful feedback upon creation, defeats the purpose of using an engine like C2.

In the end, why not go an use a full fledged 3d engine like Unity or Unreal (I wonder), it will be easier to get something far more superior out of them. However, I understand that C2's event system is just too easy to work with (especially for not coders like myself), so that's why it's really disappointing that a 2.5 - 3dable version isn't on the works.
composer - multimedia artist
www.eli0s.com/en/
B
68
S
26
G
4
Posts: 1,145
Reputation: 9,647

Post » Wed Nov 02, 2016 11:34 am

@eli0s I understand what you say, that video looks more like a proof of concept, but think about 2.5D or isometric (orthographic). It would be possible to create games like Fez or Super Paper Mario.

Construct 2 helped me to learn how games are made, but the HTML5-only exporter is not really working out for me.

I started moving to Fusion 2.5 . Is uglier, not as intuitive as Construct 2, and some plugins are not compatible with all platforms, but it exports exe/apk without the "joy" of using 3rd party services and without adding 50~90 MB to your 5 MB game. Also, the development of Fusion 3 looks promising.

The announcement of GMS2 also got me interested. I missed the video, but from the reddit page I understand that they are improving the bad sectors (room editor, overall GUI, better image editor, drag end drop) and add a visual scripting to help the beginners.

I have both GMS and CF2.5 from the bundles :D (both were less than C2's sale price)
B
48
S
15
G
6
Posts: 528
Reputation: 7,158

Post » Wed Nov 02, 2016 12:28 pm

@TGeorgeMihai I totally agree with you! Unfortunately all the engines have their own faults at the moment.

Construct 2 has the best IDE + workflow, but has major lacks regarding export.
CT Fusion 2.5 exports native apps, but the IDE is very badly out dated.
GameMaker has good export options, but requires scripting and the editor is outdated.

At the moment it seems like both CT Fusion and GameMaker are improving with those issues.

Probably Scirra should be concerned if Fusion and GameMaker come close to Construct regarding usability and they have better export options.

I have to say that I'm willing to pay good price if I get usability close to Construct and better export options.
B
67
S
23
G
9
Posts: 166
Reputation: 7,339

Post » Wed Nov 02, 2016 12:47 pm

C2 was launched over 5½ years ago, and competitors are just now (maybe) approaching the usability/ease of the editor? I'm not sure Scirra should be too scared just yet, although it's always a good idea to stay up to date on what competitors are doing. We don't really know much about C3 right now, but it's been in development for around two years if not more, assuming development started around the time Ashley made the blog post about the future of Construct (which was January 2015). Scirra has a good basis in C2 to build on and I expect Construct 3 to improve in numerous areas. No need to assume competitors are the only ones that evolve even though Scirra hasn't shown their cards yet.
B
31
S
9
G
4
Posts: 131
Reputation: 4,321

Post » Wed Nov 02, 2016 12:53 pm

neverk wrote:I have to say that I'm willing to pay good price if I get usability close to Construct and better export options.


Are better export options not to rely on a 3rd party or better performance or both?
If it's a gain in performance there is now a chance. WebAssambly is close for release in the browsers and crosswalk and Ashley wrote in his blog:
I am actually pretty receptive to the idea of writing parts of the Construct 2 engine in WebAssembly. If you really want better performance, this is probably a better thing to ask for.


I think is time to ask for it, at least for C3.
B
24
S
3
G
1
Posts: 444
Reputation: 2,151

Post » Wed Nov 02, 2016 1:03 pm

You know, i sometimes wondered, if there might be a benefit in forking the available wrappers and if a clever coder could optimize them just for use with the C2 engine. Then it could be maintained and adjusted to specific C2 needs etc. Maybe even if a third party developer would Kickstart something like this and create his own wrappers for Construct 2 and sell them on the Asset store or something. I don't know, i'm not a technical person so maybe it's a silly idea anyway :)
B
14
S
5
Posts: 81
Reputation: 1,114

Post » Wed Nov 02, 2016 2:25 pm

i really dont get why people bothers if something in this case "a game engine" offers more tools to play either are handy for someone either not. an isometric game a 2.5d platformer more depth, a lighting system maybe(?) (@elios you need it too) etc etc. a game engine is just a tool. if your skills made a game looking in 3d back in 1996's appearance its the dev's problem.just to tell you its a beta video we dont know for sure how many triangles or quads a model can have and any other limitation. and why we dont use unity the same old question because its difficult to learn programming (the reason why you are here too i suppose).

i dont know for you but when deadlight came out back in 2012 i said wtf maybe some day without programming i can create a game close to this.
B
18
S
3
G
1
Posts: 248
Reputation: 2,348

Post » Wed Nov 02, 2016 3:05 pm

B
14
S
5
Posts: 81
Reputation: 1,114

Post » Wed Nov 02, 2016 3:30 pm

Lol. I stopped using C2 for a while, i'm currently studying C# for Unity. I'll just come back when C3 is done. :lol:
Honestly, C2 is great but (performance + better export) is greater.
Image



The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
B
55
S
17
G
90
Posts: 1,111
Reputation: 59,145

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests