chadorireborn wrote:Lol. I stopped using C2 for a while, i'm currently studying C# for Unity. I'll just come back when C3 is done.
Honestly, C2 is great but (performance + better export) is greater.
Waltuo wrote:C2 was launched over 5½ years ago, and competitors are just now (maybe) approaching the usability/ease of the editor? I'm not sure Scirra should be too scared just yet, although it's always a good idea to stay up to date on what competitors are doing. We don't really know much about C3 right now, but it's been in development for around two years if not more, assuming development started around the time Ashley made the blog post about the future of Construct (which was January 2015). Scirra has a good basis in C2 to build on and I expect Construct 3 to improve in numerous areas. No need to assume competitors are the only ones that evolve even though Scirra hasn't shown their cards yet.
neverk wrote:It seems like GameMaker is coming with a node -based system. I personally prefer Constructs eventing system.
Zonacas wrote:Clickteam and YoYo Games are showing images of Fusion 3 and Gamemaker Studio 2
When images of Construct 3?
joel87 wrote:Have you ever tried the Editor? It's far from as easy to use as Construct's in my opinion...
I think there's always a tendency to look for the "perfect engine". It happens on every user forum of all the mentioned software packages that i've ever been to. There are always things that could be better or optimized etc. I think there are a lot of people who never start actually making a game, because they keep looking at different game engines every other week. I know i had that problem for much too long. In the end what counts is, which tool makes you actually realize your project the quickest and most convenient to you, which is very subjective. For me PERSONALLY i really always came back to C2 because i didn't see any other program, where i could get something done so easily and still remain a great deal of flexibility. So i'll stick around for sure and i'm looking forward to see what C3 will offer
IJCT wrote:i think we can all agree with C2 having the best way of managing events, but the truth is that it doesnt export native and that is a problem, there is nothing that can make html5 look better than native, i see html5 as just another platform to export, not the "MAIN" platform, engines like unity and GM already export native and html5.
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