Construct 3 any news?

Post » Mon Mar 28, 2016 6:14 pm

True, if Godot can integrate a visual programming method that can match C2/C3's then Scirra will have a serious competition.
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Post » Mon Mar 28, 2016 7:06 pm

It would be great if we can have a screenshot or something :'( :d
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Post » Mon Mar 28, 2016 8:37 pm

I would prefer to continue with Construct as I have over two years experience in using it. If Scirra bring out a much better IDE, with proper debugging and just improved ease of use then they would be onto an even bigger winner. Looking at godot I suspect that it would have a steeper learning curve than C2 does.

@Kyatric I mentioned previously that C2 code doesn't always do what you expect. I wasn't suggesting that they were necessarily bugs more a case of that the flow of code is not always intuitive leading to weird side affects. If I come across a situation again I will see if I can post an example.
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Post » Mon Mar 28, 2016 8:45 pm

Construct will never be outmatched by Godot, because it's a different thing and because of the incredible speed, usability and flow you have in C2. This means everything to me, because I like when I am having flow while working. Godot has no flow what so ever. All this cool features, that godot has means nothing, cause it's not really clear how to use them, you want to make simple tweening and you get lost with all this details in no seconds , how to structure the game in Godot - no idea. Python like scripting language is nice, but again not nearly as usable as c2 event system. Documentation is very sparse, not clear how to do stuf in this engine in general. Godot architecture is 100% aimed at developers, construct is aimed at designers and it's just fun to use.

In C2 everything is so straight forward and clean, even if don't know how to properly do something, you will find it out through categorized event/actions listing, it's a very clever way of mixing documentation with functionality.

I would be super-happy though, if c3 would handle native features like push notifications and animation system. Currnetly I am using it only for rapid prototyping and it's incredible for that. But if you are aiming only for web - it's perfect for 2d web games.
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Post » Mon Mar 28, 2016 8:54 pm

xoros wrote:Construct will never be outmatched by Godot, because it's a different thing and because of the incredible speed, usability and flow you have in C2. This means everything to me, because I like when I am having flow while working. Godot has no flow what so ever. All this cool features, that godot has means nothing, cause it's not really...

TheRealDannyyy wrote:if Godot really stands to their promises...

That is basically what I meant before.
C2 currently has all those neat features and a good workflow, but obviously Godot gets a lot of attention with monthly updates (not just bugfixes) and by the looks of those it seems like it could outmatch C2/C3 if they stick to their promises and really add those new features.
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Post » Tue Mar 29, 2016 2:13 pm

Kyatric wrote:
czar wrote:Also sometimes the code doesn't do what you expect it to do which require strange workarounds.


Well, if you have concrete examples that may be considered as C2 bugs, please report them, following the bug report guidelines.
If indeed some events are not working as they should because of the way C2 is programmed it first needs to be reported for it to be fixed.

Zebbi wrote:Still not actually figured out how break points work or what they do in spite of having read the manual!

When you set a breakpoint for events in the event sheet and debug your project (not just run the regular preview), the execution of the code/program will stop when the breakpoint is reached and allow you to explore further the objects/values in the debugger.

Ahh, believe it or not, I haven't used the debugger yet :oops:
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Post » Wed Mar 30, 2016 3:38 pm

It would be a huge project for any programming tool to add non-programming support anywhere near as sophisticated as C2's - there is an absolute ton of features in there ranging from top-level features like functions and loops down to unique internal optimisations to make it run fast enough, all built up and tuned over a period of years. I would be super surprised if anyone could get anything remotely comparable even after say a year, if they are starting from scratch, and they'd have to have a 100% focus on it the whole time.
Scirra Founder
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Post » Wed Mar 30, 2016 5:01 pm

Ashley wrote:It would be a huge project for any programming tool to add non-programming support anywhere near as sophisticated as C2's - there is an absolute ton of features in there ranging from top-level features like functions and loops down to unique internal optimisations to make it run fast enough, all built up and tuned over a period of years. I would be super surprised if anyone could get anything remotely comparable even after say a year, if they are starting from scratch, and they'd have to have a 100% focus on it the whole time.

@Ashley you are right on that for sure but it is a bit different on their end.
The Godot team is not doing everything by themselves, they also seem to "outsource" a lot of their work kinda like C2 does with plugins.
I don't mean to say that C2/C3 should be open source and free for any kind of community modding, what I mean to say is that they have more people actively working on their engine, which obviously results in less time of development for whatever feature they are looking forward to add to their engine.

Besides from all that, I think what the community would like to see is some more information about C3.
I fully understand if you don't want to share explicit information about features you work on
because of the risk that people could steal those and make their own thing out of it.
The thing we would like to see is for example some sort of monthly progress report like you already do all the time about awesome new technology and updates, perhaps is there a reason for the lack of information for the last couple of months?
Are you not allowed to share further information? Is C3 already in a state were it's about to get cancelled?

Even though I started with C2, I can clearly see that the development of C1/C2 really got pushed by the help from the community.
When you plan to take out the help of the community from C3's development (I highly doubt that you would plan to do so), then what is the point of waiting for C3 for the next years in first place when others offer something equally good with more community integration?
This is why I think that any kind of information regarding the current state of C3 would be nice and well appreciated by the community. :)
Last edited by TheRealDannyyy on Wed Mar 30, 2016 6:15 pm, edited 1 time in total.
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Post » Wed Mar 30, 2016 5:12 pm

We are basically working full-time on C3 and it's been our focus for over a year now. It is certainly not going to be cancelled or anything like that. We are just not ready to share any information yet for a few reasons:
- C2 is still a great product and actively maintained, and we think it's best for users to keep focusing on C2 instead of sitting around waiting for C3 (especially since we still don't know when it will be ready)
- we don't want to say something and then end up delaying, modifying or ultimately removing any particular feature we talked about - right now everything is still subject to change
- public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff
- we don't want to ruin the surprise!

Rest assured we are working daily to get C3 ready as soon as possible, and we will share more information when we're ready.
Scirra Founder
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Post » Wed Mar 30, 2016 5:37 pm

Ashley wrote:We are basically working full-time on C3 and it's been our focus for over a year now. It is certainly not going to be cancelled or anything like that. We are just not ready to share any information yet for a few reasons:
- C2 is still a great product and actively maintained, and we think it's best for users to keep focusing on C2 instead of sitting around waiting for C3 (especially since we still don't know when it will be ready)
- we don't want to say something and then end up delaying, modifying or ultimately removing any particular feature we talked about - right now everything is still subject to change
- public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff
- we don't want to ruin the surprise!

Rest assured we are working daily to get C3 ready as soon as possible, and we will share more information when we're ready.

At first thank you very much, for the information and the great support towards the current engine @Ashley !
This really helps me out the least and explains why we heard nothing from C3 for the past time.
Even if you think that information like this is vague and not necessary to be shared with the community,
I can assure you that every bit of information like this is appreciated and helps us to get a point of view for the current state of C3.

Feel free to post any "not blogpost worthy" information regarding C3 in the forums instead of keeping
it secret in future too and thanks again for all the work you do on the forums daily for the Construct community. :D
Last edited by TheRealDannyyy on Wed Mar 30, 2016 6:18 pm, edited 1 time in total.
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