xoros wrote:Construct will never be outmatched by Godot, because it's a different thing and because of the incredible speed, usability and flow you have in C2. This means everything to me, because I like when I am having flow while working. Godot has no flow what so ever. All this cool features, that godot has means nothing, cause it's not really...
TheRealDannyyy wrote:if Godot really stands to their promises...
Kyatric wrote:czar wrote:Also sometimes the code doesn't do what you expect it to do which require strange workarounds.
Well, if you have concrete examples that may be considered as C2 bugs, please report them, following the bug report guidelines.
If indeed some events are not working as they should because of the way C2 is programmed it first needs to be reported for it to be fixed.Zebbi wrote:Still not actually figured out how break points work or what they do in spite of having read the manual!
When you set a breakpoint for events in the event sheet and debug your project (not just run the regular preview), the execution of the code/program will stop when the breakpoint is reached and allow you to explore further the objects/values in the debugger.
Ashley wrote:It would be a huge project for any programming tool to add non-programming support anywhere near as sophisticated as C2's - there is an absolute ton of features in there ranging from top-level features like functions and loops down to unique internal optimisations to make it run fast enough, all built up and tuned over a period of years. I would be super surprised if anyone could get anything remotely comparable even after say a year, if they are starting from scratch, and they'd have to have a 100% focus on it the whole time.
Ashley wrote:We are basically working full-time on C3 and it's been our focus for over a year now. It is certainly not going to be cancelled or anything like that. We are just not ready to share any information yet for a few reasons:
- C2 is still a great product and actively maintained, and we think it's best for users to keep focusing on C2 instead of sitting around waiting for C3 (especially since we still don't know when it will be ready)
- we don't want to say something and then end up delaying, modifying or ultimately removing any particular feature we talked about - right now everything is still subject to change
- public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff
- we don't want to ruin the surprise!
Rest assured we are working daily to get C3 ready as soon as possible, and we will share more information when we're ready.
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