Construct 3 any news?

Post » Tue Dec 13, 2016 7:28 pm

gumshoe2029 wrote:
JouBqa wrote:
IJCT wrote:i wish the new C3 will have a really neat looking UI, like an adobe software


This. The UI in C2 works great, but doesn't look that great...


Who cares if it looks great. It is clean, understandable, simple, and easy to follow. That is all of their design goals.


If it didn't make a difference, Adobe wouldn't have spent millions to entirely rework their UI style across their entire product line.
B
64
S
36
G
19
Posts: 495
Reputation: 16,972

Post » Wed Dec 14, 2016 12:17 am

yeah- cosmetic stuff matters to some people.
Like one thing that bothers me with grouping is that groups blend in too easily with other events- so I end up putting a comment above and below it(inside the group) with text saying Beginning of Group X, and Ending of Group X.. And I also add an extra line or two of empty space.
It helps the group stand out when I'm scrolling through the events, and I can also see from the bottom of the group which group it is based on the comment. Maybe allowing to specify colors for selected events would help too.
So, as long as the visual changes improve usability and don't hinder it, then I support it.
B
40
S
19
G
64
Posts: 1,082
Reputation: 37,311

Post » Wed Dec 14, 2016 4:48 am

blurymind wrote:just provide a cool dark skin ..


What is wrong with the dark skin that exist?
B
21
S
9
G
8
Posts: 188
Reputation: 6,069

Post » Wed Dec 14, 2016 8:40 am

Triforce wrote:
blurymind wrote:just provide a cool dark skin ..


What is wrong with the dark skin that exist?


It's pretty ugly. Game Maker Studio 2 is getting a really nice looking dark UI. Other good examples are Pyxel Edit and Adobe's software (aesthetically only, the functionality of the UI should be kept simple, unlike Adobe's).

C2's UI works really well. But cosmetics also matter (to some of us). A good looking UI can boost sales to new users of Construct
B
9
S
1
G
1
Posts: 22
Reputation: 492

Post » Thu Dec 15, 2016 7:19 pm

JouBqa wrote:
Triforce wrote:
blurymind wrote:just provide a cool dark skin ..


What is wrong with the dark skin that exist?


It's pretty ugly. Game Maker Studio 2 is getting a really nice looking dark UI. Other good examples are Pyxel Edit and Adobe's software (aesthetically only, the functionality of the UI should be kept simple, unlike Adobe's).

C2's UI works really well. But cosmetics also matter (to some of us). A good looking UI can boost sales to new users of Construct


Having the idea of Construct 3 in a UI with the same properties of Adobe is something i can agree on considering that it will be lightweight as possible but something like GameMaker 2's UI, that is the worst move yet.

Many people including me don't like that bloated UI of GameMaker 2. I rather have a lightweight software that is efficient even if it's not flashy as long as it doesn't compensate on decreasing the feature list.

So in other words, many people don't like GameMaker2's UI because of those unnecessary memory, cpu and especially network usage. You'll understand this if you have tried the GM2 Beta. So please Scirra Team, make C3 as lightweight as possible but not so far that it will affect the feature list. Just make it cool and light.
Image



The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
B
54
S
17
G
90
Posts: 1,111
Reputation: 59,120

Post » Sat Dec 17, 2016 4:55 pm

chadorireborn wrote:So please Scirra Team, make C3 as lightweight as possible but not so far that it will affect the feature list. Just make it cool and light.


I can't imagine them not making it lightweight, since that is one of the hallmarks of C2, but the weight and ease of use of C2 is why we selected C2 to begin with.
https://www.ravenheart.ca/home
Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
B
22
S
6
G
1
Posts: 1,365
Reputation: 4,724

Post » Mon Dec 19, 2016 7:20 pm

I purchased C2 when i saw C3 will be available on mac (upgrade), but now i see GMS2 will also support mac also, and probably much sooner than C3 even rolls out. And i really liked C2 way of working, but cant wait forever
B
7
S
2
G
1
Posts: 16
Reputation: 592

Post » Mon Dec 19, 2016 11:39 pm

To make things worse, Game maker supports visual programming and even will soon show you output code of your visual programming in real time - to teach you to script
B
38
S
14
G
4
Posts: 426
Reputation: 5,686

Post » Mon Dec 19, 2016 11:56 pm

@blurymind I think Game Makers DnD is complicated than GML, C2's event system is much better.

BTW I can't believe we still don't have any info about C3 it's been 2 years :D
Image
B
54
S
23
G
39
Posts: 447
Reputation: 23,419

Post » Tue Dec 20, 2016 12:27 am

Hello Ashley,

In Construct 3, will there be a system to build behaviors that can be scripted with a system of events and actions?

This will allow to build my own behaviors than i will be able add to sprites or other objects.

Have you planned this kind of features ?

Thanks you very much.

Jérôme
Last edited by jeromeenligne on Wed Dec 21, 2016 8:04 am, edited 1 time in total.
B
16
S
2
G
1
Posts: 38
Reputation: 1,031

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: sagispin and 1 guest