Construct 3 any news?

Post » Tue Dec 20, 2016 6:38 pm

I think that

The advantages of leaving first (GMS2) is that every day that passes the tool is improving more and more with the help of people's opinions

exit the last (C3), not going leave time for react, when want to react will be too late
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Post » Wed Dec 21, 2016 4:02 pm

C3 Status update would be a great Christmas present for all of us :)
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Post » Thu Dec 22, 2016 10:24 pm

Just imagine ....Event Script Flash ++ ...
with built drawing tools (inkscape-like)...animation panel (Spriter-like)..audio panel (Audacity-like)..
maybe even some Json plugin inside..
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Post » Fri Dec 23, 2016 11:36 am

It will be cool to see that @korbaach , and the particles panel with real time preview and more settings / options for it.
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Post » Fri Dec 23, 2016 12:51 pm

Something like Sprite Lamp effect as an behavior sounds good? As a 2D tool, texture is not Our priority, but making it easy to implement could be very nice.

Think about creating a player or enemy sprite and then setting the Sprite Lamp behavior, opening a new window where you're able to place at least 4 shadow textures, also, being affected by any source of light and making its shadow and depth visual like the original Sprite Lamp did.

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Post » Fri Dec 23, 2016 9:23 pm

TELLES0808 wrote:Something like Sprite Lamp effect as an behavior sounds good? As a 2D tool, texture is not Our priority, but making it easy to implement could be very nice.

Think about creating a player or enemy sprite and then setting the Sprite Lamp behavior, opening a new window where you're able to place at least 4 shadow textures, also, being affected by any source of light and making its shadow and depth visual like the original Sprite Lamp did.


Sprite Lamp is cool, it gives manual control over each light direction, but I like Sprite Dlight myself since it auto-generates the normal map to be lit up: http://www.2deegameart.com/p/sprite-dlight.html


But yeah, some simple hook to open up another "tool" or plugin, like Photoshop filters, would be really cool.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sun Dec 25, 2016 11:00 pm

jeromeenligne wrote:Hello Ashley,

In Construct 3, will there be a system to build behaviors that can be scripted with a system of events and actions?

This will allow to build my own behaviors than i will be able add to sprites or other objects.

Have you planned this kind of features ?

Thanks you very much.

Jérôme

Object oriented programming would be nice to have. I think @ashley mentioned using the event sheet to create plugins
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Post » Mon Dec 26, 2016 9:24 am

Object oriented programming would be nice to have. I think @ashley mentioned using the event sheet to create plugins


Hello, do you know where ashley mentioned using the event sheet to create plugins ?
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Post » Mon Dec 26, 2016 11:01 am

I think it is bad that Scirra has not had a detail of Christmas with users
Scirra could put a screenshot of Construct 3 as Christmas gift, users deserve a gift :roll:
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Post » Mon Dec 26, 2016 8:54 pm

Zonacas wrote:Scirra could put a screenshot of Construct 3 as Christmas gift, users deserve a gift :roll:


I believe if @Ashley read that sentence, he'd be shaking his head til it fell off.
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