Construct 3 any news?

Post » Sat Jan 21, 2017 6:58 pm

Zonacas wrote: :lol: You could create a minigame with that idea


And make it in Gamemaker, just out of spite ;)
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Post » Sat Jan 21, 2017 7:06 pm

Eisenhans wrote:
Zonacas wrote: :lol: You could create a minigame with that idea


And make it in Gamemaker, just out of spite ;)


And make it a success, and make a lot of money :roll:
CODE FOR FUN
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Post » Sat Jan 21, 2017 7:08 pm

The natives are getting restless.

Edit:

The users who want a native export are getting more restless.
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Post » Sat Jan 21, 2017 11:23 pm

newt wrote:The natives are getting restless.

Edit:

The users who want a native export are getting more restless.

I c wat u did there.
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Post » Sun Jan 22, 2017 5:53 am

I'm much more interested in some of the hinted-at workflow/organization improvements than native export, even if it were a possibility.

Edit:

I have a feeling the natives will be throwing spears at me pretty soon for that one. ;)
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Post » Sun Jan 22, 2017 12:55 pm

newt wrote:The users who want a native export are getting more restless.
JerkTheRipper wrote:I'm much more interested in some of the hinted-at workflow/organization improvements than native export, even if it were a possibility.
I have a feeling the natives will be throwing spears at me pretty soon for that one. ;)

TRIGGERED *throws spear* Image

In all seriousness though, native tech isn't the best of the best either and people that worked with DX9 can relate.
I will personally always go with arguments for native over web and continue to criticize the other side for known
reasons because I got used to the flaws that come with the used tech. I guess it's the same case with Ashley and the web.

For me currently the most annoying thing is the fact that we have next to no control over un/loading certain things
but judging by the latest changes, it seems to be possible to workaround those limitations.
With that said I hope that C3 won't just end up being C2 with a different number in the name meme
and bring the required changes that will make "advanced" game development less of a pain than it currently is. :roll:
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Post » Sun Jan 22, 2017 5:25 pm

@Ashley - will there be any sort of early access founder's package for Construct 3?

I'd gladly pay for early access.
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Post » Wed Jan 25, 2017 1:15 am

Lately I've been working/playing with Godot, and the one thing I would love to see in C3: a timeline to animate anything, any property, variable, and the option to fire functions and other timelines. Timeline should also sport a curve editor to control the timing between keys. And include a path-based animation option. Multiple timelines per object, easily controlled through events. Preferably include IK-based animation for characters as well, but Spriter objects/animations integration will suffice as well.

Does anyone know whether Ashley ever mentioned C3 is to receive a timeline for animation control? I mean, it's hard to imagine Construct 3 WITHOUT one at this point (seeing what the competition is offering).
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Wed Jan 25, 2017 6:13 am

Rayek wrote:a timeline to animate anything, any property, variable, and the option to fire functions and other timelines.

That sounds interesting.
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Post » Wed Jan 25, 2017 6:33 am

Rayek wrote:Lately I've been working/playing with Godot, and the one thing I would love to see in C3: a timeline to animate anything, any property, variable, and the option to fire functions and other timelines. Timeline should also sport a curve editor to control the timing between keys. And include a path-based animation option. Multiple timelines per object, easily controlled through events. Preferably include IK-based animation for characters as well, but Spriter objects/animations integration will suffice as well.

Does anyone know whether Ashley ever mentioned C3 is to receive a timeline for animation control? I mean, it's hard to imagine Construct 3 WITHOUT one at this point (seeing what the competition is offering).


I totally agree. Unfortunately, IIRC, Ashley dismissed the idea to the realm of 3rd party plugins (like Spriter). I hope he changed his mind since then...
A big fan of JavaScript.
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