Construct 3 any news?

Post » Tue Jan 31, 2017 10:57 am

MY GOSH LOOOOOL buildobox is so crazy expensive XD even my 3dsmax or photoshop are less expensive than that :D i definitely stay with cnstruct 2 & 3
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Post » Tue Jan 31, 2017 11:08 am

Buildbox is out of the game, I do not know what world they live in.

Fusion 3 for the moment nothing we do not have in Construct 2.

Game Maker 2 I liked it, a big change, but too expensive to be able to export out of windows.

Construct 3, I have great hopes, after having fun for years of Construct 2, I hope to have many more years with Construct 3.
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Post » Tue Jan 31, 2017 12:35 pm

MATAGUIRIS wrote:Fusion 3 for the moment nothing we do not have in Construct 2.


Compile real-time to C code, exported projects to JSON compatible with github? (and native)
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Post » Tue Jan 31, 2017 12:59 pm

Zebbi wrote:exported projects to JSON compatible with github?


Nothing prevents you from taking your project folder to github.
It is based on xml files, so it would work as well and you can upload your structure there.


When you say "Compile real-time to C code" it means it exports your project to C ?
What does the "real-time" has to do/really means here ?

All compilations/exports are "real-time" because they are happening and provides you with an output anyway, aren't they ?
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Post » Tue Jan 31, 2017 1:14 pm

Kyatric wrote:
Zebbi wrote:exported projects to JSON compatible with github?


Nothing prevents you from taking your project folder to github.
It is based on xml files, so it would work as well and you can upload your structure there.


When you say "Compile real-time to C code" it means it exports your project to C ?
What does the "real-time" has to do/really means here ?

All compilations/exports are "real-time" because they are happening and provides you with an output anyway, aren't they ?

I mean Populate C: https://www.brokenjoysticks.net/2016/03 ... -premiere/
Export C Code & Populate C In Real Time – Users are able to export their product from Fusion 3’s visual interface to C code at the press of a button. Impressively the new development environment also supports the ability to populate C code as you work.


Also: http://www.clickteam.com/fusion-3-devel ... ?f3id=8769
We chose JSON because of the simplicity of the format. Another candidate was XML which is another quite popular textual data storage format. We however felt that XML is not consistent enough for our tastes. For example you can in XML store your data either as a tag or as an attribute. In JSON there is only one way to store your data and it is, in our humble opinion, a lot more readable with less visual noise and more to the point than XML.


MATAGUIRIS wrote:Fusion 3 for the moment nothing we do not have in Construct 2.

Run Your Games On A Mobile Device At The Click of a Button – When using Fusion 3 on a MacBook you are able to run your game on an iPhone attached to your machine at the press of a button.

Multiplatform Support – Project development is possible across multiple platforms. In theory you can export a Windows Executable from OSX while using the development environment on a Mac, exporting a project to an executable state is still under development but editing a project on the operating system of your choice is definitely possible.

Modular Design – Power users are able to develop new editors, tools and extensions directly from within Fusion 3 without the need for writing extensions in other IDE environments. Essentially this means that you can code new functions and behaviours into Fusion 3 within fusions itself.

Written From Scratch – CT Fusion 3 is built from the ground up for modern 64-bit architecture and mobile technologies without relying on code from previous versions of CT Fusion (Multimedia Fusion 2 / Clickteam Fusion 2.5 & previous.)


I dunno, I'm just pointing out the facts, not trying to stir the pot. Also, this was taken from a ten-month old article.

This is probably like something that C3 could have had up for the last couple of years: http://www.clickteam.com/fusion-3-development-blog
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Post » Tue Jan 31, 2017 3:49 pm

@zebbi: I'm sorry, but I still don't understand what "populate C code" is supposed to mean ?
Export from the project format to a project in C, OK, I understand that, and true, Construct 2 can't do it. And it is nice if it is doing all the C dependencies for you as well, it's quite a feat.

But " Impressively the new development environment also supports the ability to populate C code as you work" ? Isn't it some kind of marketing BS ?
Populate C code where ? To what purpose ? CF3 is a C development tool ?
I'm sorry, I just don't understand what that means.

Don't get me wrong, I'm not bashing, it is just that with my knowledge of C (not too much, and now dating from quite a while) I just don't understand that part.


As to XML / JSON, doesn't make a difference.
You can take your project and host its sources on GitHub, so Construct 2 allows you to do it like CF3.

"Run Your Games On A Mobile Device At The Click of a Button" => Preview over LAN. Can do it with C2

"Written From Scratch" so was Construct 2. Another check.

OK, at this time in the points you quoted, only "Multiplatform Support" and "Modular Design" in the way they are described are not possible in Construct 2 (although you can export multi-platform from C2 and can expand it with add ons).
Not stirring the pot either, just pointing out the various points you quoted yourself as "C2 don't have it" but actually C2 does already for most of them.

But you said it yourself, it is from a dating article possibly containing marketing jumbo about a demo. So who really knows.
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Post » Tue Jan 31, 2017 4:00 pm

It's the first of February somewhere in the world... so... any news about Construct 3? :look:

:D
I'm not a insane, my mother had me tested

I'm an engineer. To save time, just assume I'm never wrong
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Post » Tue Jan 31, 2017 4:05 pm

Kyatric wrote:@zebbi: I'm sorry, but I still don't understand what "populate C code" is supposed to mean ?
Export from the project format to a project in C, OK, I understand that, and true, Construct 2 can't do it. And it is nice if it is doing all the C dependencies for you as well, it's quite a feat.

But " Impressively the new development environment also supports the ability to populate C code as you work" ? Isn't it some kind of marketing BS ?
Populate C code where ? To what purpose ? CF3 is a C development tool ?
I'm sorry, I just don't understand what that means.

Don't get me wrong, I'm not bashing, it is just that with my knowledge of C (not too much, and now dating from quite a while) I just don't understand that part.


As to XML / JSON, doesn't make a difference.
You can take your project and host its sources on GitHub, so Construct 2 allows you to do it like CF3.

"Run Your Games On A Mobile Device At The Click of a Button" => Preview over LAN. Can do it with C2

"Written From Scratch" so was Construct 2. Another check.

OK, at this time in the points you quoted, only "Multiplatform Support" and "Modular Design" in the way they are described are not possible in Construct 2 (although you can export multi-platform from C2 and can expand it with add ons).
Not stirring the pot either, just pointing out the various points you quoted yourself as "C2 don't have it" but actually C2 does already for most of them.

But you said it yourself, it is from a dating article possibly containing marketing jumbo about a demo. So who really knows.

What makes you think it's BS?

Fair play with the preview over LAN/64bit support.

I was mainly referring to the part that shows you what your events will all look like in C (or C++ if I recall someone saying).
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Post » Tue Jan 31, 2017 4:09 pm

Well, I still don't know what that is supposed to mean.
I know what "populating an array with data" means. That makes "coding sense" to me.

I still don't know what "populate C code as you work". It pops C code in your notepad when you are creating events ? If so, I find it a strange formulation.
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Post » Tue Jan 31, 2017 4:15 pm

Speaking of multiplatform, I just got an email from Amazon describing a new income method that was "platform agnostic".
"Subscribe with Amazon".

Please don't do crap like that.
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