Construct 3. Any tease Ashley?

Discussion and feedback on Construct 2

Post » Tue Mar 17, 2015 1:19 am

Here's hoping some of those features debut in future version of C2 (like, any engine improvements short of an asm.js rebuild). The IDE will probably take awhile to get anywhere near where we can see it.
Don't lose your work. Backup your game with Dropbox.
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Post » Tue Mar 17, 2015 11:36 am

@ChupupGames, Why wouldn't the scene (layout?) and image editors be separate programs? It appears the image editor already is so the layout editor could be also :)

I'm just thinking out loud. I'd love to see more of the Brackets/Sublime Text features in C3. Rather than just an afterthought, why not make the C3 editor the best available?
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Post » Tue Mar 17, 2015 2:14 pm

@locohost
Construct is about the visual event sheets. Construct will never support text development on any serious level as part of main development. If your looking for text coding development I think Unity, UDK, Havok are much better choices.
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Post » Tue Mar 17, 2015 2:19 pm

@jayderyu No actually coding with Phaser.io in Intel XDK would be a better choice than all you mentioned.

I like C2 so far. I'm mainly looking for some coding speed-ups (like in Brackets/Sublime) in the C2/C3 editor. That's all boss ;)
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