construct 3 - built in plugin manager/updater

Discussion and feedback on Construct 2

Post » Thu Apr 28, 2016 11:50 am

Wouldnt it be great if construct3 had a built in manager to download/update plugins and behaviors?

Rex already has made one and he has a repository. Why not incorporate it into construct 3. It will make the editor so much more awesome.
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Post » Thu Apr 28, 2016 4:33 pm

I say it's not the most important feature for C3, but I'd also love to see something like this. Just keep the option for developers who work without internet connection to be able to install/update plugins manually.
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Post » Thu Apr 28, 2016 4:34 pm

what's the point if they have no internet connection?
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Thu Apr 28, 2016 8:14 pm

good sugestion C3 should have something like rex repository by rexrainbow
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Post » Thu Apr 28, 2016 8:24 pm

saiyadjin wrote:what's the point if they have no internet connection?

No, the plugin auto updater only has a point if they have internet connection. I'm just saying that Scirra should keep an option for installing plugins without the auto-updater.
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Post » Thu Apr 28, 2016 8:58 pm

i was just thinking at this just today... and then u posted it... i think wold be awesome if there wold be a community plugin /capx example file type of store or place in the c3 program...similar to unity assets store that popup in the same unity engine thing and u can choose to download buy etc other plugins or scripts or even entire games.... that wold definitely be a ease for not having to go to website every-time and search for games while u are also trying to work on some project... cause once i put my c2 in minimize i lose interest and i get lost on internet browsing.... but you cannot have an auto-updater without internet its just impossible unless u guys want to make c2 occupying huge amounts of space later on... which is bad i like construct2 how its small, simple and fast c3 should be the same under 1gb its awesome like that.
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Post » Thu Apr 28, 2016 9:36 pm

you mean offline plugin manager inside the editor? yeah that would be nice.
i've started building my program for the same purpose but i stopped halfway. wanted to create a nice admin interface for users to upload through and manage their plugins, and another where you could easily browse them, download and install.

i've stopped halfway through because i had some other business to attend to, but i will continue it's development shortly..
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Fri Apr 29, 2016 1:19 am

It is possible to build repo inside C3 editor if C3 will provide enough features about network access (http request) and file access (unzip and copy files).
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Post » Fri Apr 29, 2016 7:35 am

@rexrainbow - i've noticed you got your repository, why not just get a small database (up to 1GB) and create a software that uses the base and does all that for your / everyones plugins ?

p.s. i could help you, but i'm not that good with python which i see you used :)
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Fri Apr 29, 2016 7:57 am

@saiyadjin

I had made a public plugins repo before, which is based on ftps server, all users could upload and download plugins.
But
1. the ftp server had closed.
2. it does not have authentication feature, everyone could upload and overwrite existed plugins.


PS. It is better to embed repo tool inside C3 editor I agree.
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