Construct 3 - Cannot Open/Import Local Files

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Post » Thu Mar 30, 2017 3:35 pm

Ashley wrote:We made a fix for this in r13. Is it working better there?

Thanks, it opens and imports assets + C3P's just fine now.

The crash mentioned above is still there however I can workaround that now by not using drag'n drop.
In case you missed it, here are the steps to reproduce it.

Steps to reproduce:
  • Create a new project
  • Import File
  • Drag'n Drop any file into the designated area and notice crash
Crashlog:
Code: Select all
    Error report information
    Type: unhandled exception
    File: https://editor.construct.net/r12/main.js, line 140, col 49333
    Message: Uncaught TypeError: Cannot read property 'length' of undefined
    Stack: TypeError: Cannot read property 'length' of undefined at ǃV.ǃF.ǃd.ǃPmF.ǃPmg (https://editor.construct.net/r12/main.js:140:49333) at HTMLDivElement.ǃPmf.addEventListener.le (https://editor.construct.net/r12/main.js:140:48052)
    Construct 3 version: r12
    URL: https://editor.construct.net/index.html
    Date: Wed Mar 29 2017 23:57:24 GMT+0200 (Mitteleuropäische Sommerzeit)
    Uptime: 103.5 s

    Platform information
    Browser: Chrome
    Browser version: 57.0.2987.133
    Browser engine: Blink
    Browser architecture: 32-bit
    Context: webapp
    Operating system: Windows
    Operating system version: 7
    Operating system architecture: 64-bit
    Device type: desktop
    Device pixel ratio: 1
    Logical CPU cores: 4
    User agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36

    WebGL information
    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
    Numeric version: 2
    Supports NPOT textures: yes
    Vendor: Google Inc.
    Renderer: ANGLE (NVIDIA GeForce GTX 670 Direct3D11 vs_5_0 ps_5_0)
    Major performance caveat: no
    Maximum texture size: 16384
    Point size range: 1 to 1024
    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
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Post » Thu Mar 30, 2017 4:22 pm

Closing this issue as original problem is now fixed.

Please start a new thread for different issues, otherwise it becomes very confusing to deal with.
Scirra Founder
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Post » Thu Mar 30, 2017 4:24 pm

Ashley wrote:Closing this issue as original problem is now fixed.
Please start a new thread for different issues, otherwise it becomes very confusing to deal with.

Alright thanks again.
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