Construct 3 crashes when trying to create New empty project

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Post » Tue Mar 28, 2017 6:15 pm

1. Steps to reproduce -
i)Go to start page tab
ii)Go to search and write the word "New"
iii)Click "open project" on the New Empty Project (or Retro style project, it doesn't matter )


2. Observed result - Construct Crashes

3. Expected result - There should open a new empty project

4. Attach a .c3p file - Not relevant

this is the bug report


Error report information
Type: unhandled exception
File: https://editor.construct.net/r12/compon ... artPage.js, line 1, col 6035
Message: Uncaught TypeError: invalid file extension
Stack: TypeError: invalid file extension at window.ǃVr.ǃPh (https://editor.construct.net/r12/compon ... .js:1:6041) at HTMLDivElement.q.addEventListener (https://editor.construct.net/r12/compon ... .js:1:2685) at HTMLDocument. (https://editor.construct.net/r12/main.js:2:277559)
Construct 3 version: r12
URL: https://editor.construct.net/index.html
Date: Tue Mar 28 2017 21:08:25 GMT+0300 (GTB Daylight Time)
Uptime: 265.9 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 32-bit
Context: webapp
Operating system: Windows
Operating system version: 7
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
User agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36

WebGL information
Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Numeric version: 1
Supports NPOT textures: partial
Vendor: Google Inc.
Renderer: Google SwiftShader
Major performance caveat: yes
Maximum texture size: 8192
Point size range: 0.125 to 2048
Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_draw_buffers, WEBGL_lose_context, WEBKIT_WEBGL_lose_context
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Post » Tue Mar 28, 2017 6:25 pm

Wow. If this was a contest, you've won the earliest crash award....
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Tue Mar 28, 2017 6:39 pm

@chadorireborn Lol, yes, and I got a different one just now, writing the new report...
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Post » Wed Mar 29, 2017 5:05 pm

Oops, those new project results aren't meant to appear there. I've removed them from the next build. We're going to do something a bit different for creating new projects soon.
Scirra Founder
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