Construct 3 crashes when trying to select all the events

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Post » Tue Mar 28, 2017 6:48 pm

1. Steps to reproduce -
i)Create a New project.
ii)Add some random events in the event sheet
iii)Delete one of the events
iv)Hit Ctrl+A to select all the remaining events

2. Observed result - Construct 3 crashes

3. Expected result - All the events should be selected

4. Attach a .c3p file - Not relevant

This is the bug report

Error report information
Type: assertion failure
Message: cannot select detached view
Stack: Error at Function.ǃV.ǃSHO ( at te ( at window.assert ( at window.ǃTc.ǃ_E ( ... js:1:10397) at window.ǃTc.ǃ_o ( ... js:1:10105) at window.ǃTc.ǃsK ( ... .js:1:6600) at Array.ǃsZ.ǃV.ǃC.ǃV.ǃsM.ǃsU.L ( ... .js:1:2893) at ǃV.Event.ǃSRF.ǃSRg ( at ǃV.ǃF.ǃW.ǃSno.dispatchEvent ( at ǃV.ǃF.ǃW.ǃSno.ǃsK (
Construct 3 version: r12
Date: Tue Mar 28 2017 21:42:48 GMT+0300 (GTB Daylight Time)
Uptime: 122 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 32-bit
Context: webapp
Operating system: Windows
Operating system version: 7
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
User agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36

WebGL information
Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Numeric version: 1
Supports NPOT textures: partial
Vendor: Google Inc.
Renderer: Google SwiftShader
Major performance caveat: yes
Maximum texture size: 8192
Point size range: 0.125 to 2048
Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_draw_buffers, WEBGL_lose_context, WEBKIT_WEBGL_lose_context
Posts: 23
Reputation: 698

Post » Wed Mar 29, 2017 5:11 pm

Thanks, should be fixed in next build.
Scirra Founder
Posts: 25,198
Reputation: 200,327

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