Construct 3 export options?

Discussion and feedback on Construct 2

Post » Tue Mar 08, 2016 3:00 am

Hi guys,

Any word if C3 will be able to export the games directly to android/ios? I can't take the nightmare of XDK, phonegap and cocoon anymore. And I don't want to switch to Game Maker, it is ugly, non-intuitive, and the UI is doo-doo. :(
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Post » Tue Mar 08, 2016 3:36 am

I don't think that will happen... Cordova is the future...
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Post » Tue Mar 08, 2016 7:41 am

Construct 3 will be using the same HTML5 runtime, so it will stay a HTML5 engine. That means, you'll have to use wrappers. Note however that they are improving, so as the ability of the smart devices to support webview applications.
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Post » Tue Mar 08, 2016 12:12 pm

@PapitoMyKing - No, you will still have to face your nightmares XD . But do not worry for WebGL 2 is coming to improve HTML5 gaming performance.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Tue Mar 08, 2016 2:22 pm

chadorireborn wrote:@PapitoMyKing - No, you will still have to face your nightmares XD . But do not worry for WebGL 2 is coming to improve HTML5 gaming performance.


...sigh, I'll be on the sweet wait then, like pregnant women...
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Post » Tue Mar 08, 2016 3:09 pm

I agree with you author. Intel XDK, Cocoon etc are not the solution, poor performance.
I have GAME MAKE STUDIO + EXPORT ANDROID but i hate this program, old interface, unintuitive...
I want to developp mobile appli with construct but we need a real solution to export on android with good performances.
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Post » Tue Mar 08, 2016 3:40 pm

Performance problems will not exist in near future. So need to be patience for now and make light apps or really focus on optimisation.

Anyway time is on our side ;)
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Post » Tue Mar 08, 2016 4:34 pm

really whats wrong with cocoon.io !?!?!?!??!!?!
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Post » Tue Mar 08, 2016 6:19 pm

@ Mahdi71 Example:
https://play.google.com/store/apps/deta ... et.gaelsev

My mobile game made with construct, exported by cocoon. (i already tried with intel XDK)
On a GALAXY S4 the framerate are very bad (under 30), you need a mobile like galaxy S6 to have 60 FPS.

It's simple game, i worked a lot on the optimization for mobile device but impossible to have a constant good fps.
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Post » Fri Mar 11, 2016 1:34 pm

mahdi71 wrote:really whats wrong with cocoon.io !?!?!?!??!!?!


Nothing much, I get 60fps using physics (chipmunk) everyTicks and a couple of loops.
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