Construct 3 export options?

Discussion and feedback on Construct 2

Post » Fri Mar 11, 2016 7:47 pm

@Zebbi & @gaelsev
i will agree for native exports but scirra will not do that ! i mention cocoon.io because its the best option for now!
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Post » Mon Mar 14, 2016 11:36 am

Zebbi wrote:
mahdi71 wrote:really whats wrong with cocoon.io !?!?!?!??!!?!


Nothing much, I get 60fps using physics (chipmunk) everyTicks and a couple of loops.


Could you show me your example and your device ?
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Post » Wed Mar 16, 2016 4:05 pm

gaelsev wrote:
Zebbi wrote:
mahdi71 wrote:really whats wrong with cocoon.io !?!?!?!??!!?!


Nothing much, I get 60fps using physics (chipmunk) everyTicks and a couple of loops.


Could you show me your example and your device ?

I've not finished it yet, but I tested on a Sony Xperia Z and a Nexus 7 2013.
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Post » Wed Mar 16, 2016 6:42 pm

And here I was hoping that @Ashley would make some huge announcement about construct3 on GDC... Ah well :)
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Post » Thu Mar 17, 2016 7:09 am

gaelsev wrote:@ Mahdi71 Example:
https://play.google.com/store/apps/deta ... et.gaelsev

My mobile game made with construct, exported by cocoon. (i already tried with intel XDK)
On a GALAXY S4 the framerate are very bad (under 30), you need a mobile like galaxy S6 to have 60 FPS.

It's simple game, i worked a lot on the optimization for mobile device but impossible to have a constant good fps.


Your game runs perfectly fine on my HTC One M7. Both the Galaxy S4 and M7 are basically identical, are they not?. How are you getting such bad performance?
Risk Rocket now available on Google Play
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Post » Thu Mar 17, 2016 5:31 pm

Thank you about your feedback.

I tried the game on:

GALAXY S6: 60 FPS
NEXUS 5: 60 FPS

But on GALAXY S4: 40 FPS, this is the problem.
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Post » Tue Aug 22, 2017 4:22 am

Message: wmnjunior can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
gaelsev wrote:@ Mahdi71 Example:
https://play.google.com/store/apps/deta ... et.gaelsev

My mobile game made with construct, exported by cocoon. (i already tried with intel XDK)
On a GALAXY S4 the framerate are very bad (under 30), you need a mobile like galaxy S6 to have 60 FPS.

It's simple game, i worked a lot on the optimization for mobile device but impossible to have a constant good fps.

Amigo estou com mesmo problema, alguma dica ???
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